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Why a New D&D Video Game Should Be 16bit/2D
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<blockquote data-quote="ValamirCleaver" data-source="post: 7001079" data-attributes="member: 703"><p><strong>Obsidian & InXile have proven it's not impossible to create well regarded, quality RPGs without spending $10million plus...</strong></p><p></p><p>Obsidian released <a href="https://en.wikipedia.org/wiki/Pillars_of_Eternity" target="_blank">Pillars of Eternity</a> (which was an Infinity Engine game; in all, but name; with modern graphics) in March 2015 and supported with expansions the following August & February. Obsidian follows that by releasing <a href="https://en.wikipedia.org/wiki/Tyranny_(video_game)" target="_blank">Tyranny</a> last November that builds upon the gameplay and engine used in Pillars of Eternity.</p><p></p><p>InXile released <a href="https://en.wikipedia.org/wiki/Wasteland_2" target="_blank">Wasteland 2</a> in September 2014 followed by the upgraded Director's Cut version (which was released as a free upgrade upon to those that purchased the original version) in October of the following year. InXile is going to release <a href="https://en.wikipedia.org/wiki/Torment:_Tides_of_Numenera" target="_blank">Torment: Tides of Numenera</a> (which is based on <a href="https://en.wikipedia.org/wiki/Numenera" target="_blank">Monte Cook's fantasy campaign setting</a>) at the end of next month. InXile is currently developing <a href="https://en.wikipedia.org/wiki/The_Bard%27s_Tale_IV" target="_blank">the Bard's Tale IV</a> which is scheduled for release next October & <a href="https://en.wikipedia.org/wiki/Wasteland_3" target="_blank">Wasteland 3</a> which is scheduled for release sometime in 2019.</p><p></p><p>To make all of the above even better I was able to purchase/take delivery or will be able purchase/take delivery in the future all the above mentioned games DRM-free through GOG.com. None of this "we don't trust you potential pirates"/"Mother-may-I?" DRM indignity that I personally can't believe people willingly choose to endure with Steam/Origin/U-Play/etc...</p><p></p><p>I would be satisfied if WotC/Hasbro new software division worked with a pre-existing studio to either create a modernized Infinity Engine style game (not unlike Pillars of Eternity & Tyranny), a turn-based and party-based RPG with tactical combat (not unlike Wasteland 2) or even an updated version of Neverwinter Nights 2 (modernize the engine for modern resolutions of at least 4K UHD, higher-res textures, extend the editor, etc...). In any event make sure the game can be moded to ensure long term sales (people are still working on and releasing Infinity, Aurora & Electron Engine mods).</p><p></p><p>I seriously doubt an early 90s, 16-bit graphics, RPG Maker, JRPG style game with the D&D name slapped on it is going to sell very well in 2017; maybe 25 or 20 years ago, but not now...</p></blockquote><p></p>
[QUOTE="ValamirCleaver, post: 7001079, member: 703"] [b]Obsidian & InXile have proven it's not impossible to create well regarded, quality RPGs without spending $10million plus...[/b] Obsidian released [URL="https://en.wikipedia.org/wiki/Pillars_of_Eternity"]Pillars of Eternity[/URL] (which was an Infinity Engine game; in all, but name; with modern graphics) in March 2015 and supported with expansions the following August & February. Obsidian follows that by releasing [URL="https://en.wikipedia.org/wiki/Tyranny_(video_game)"]Tyranny[/URL] last November that builds upon the gameplay and engine used in Pillars of Eternity. InXile released [URL="https://en.wikipedia.org/wiki/Wasteland_2"]Wasteland 2[/URL] in September 2014 followed by the upgraded Director's Cut version (which was released as a free upgrade upon to those that purchased the original version) in October of the following year. InXile is going to release [URL="https://en.wikipedia.org/wiki/Torment:_Tides_of_Numenera"]Torment: Tides of Numenera[/URL] (which is based on [URL="https://en.wikipedia.org/wiki/Numenera"]Monte Cook's fantasy campaign setting[/URL]) at the end of next month. InXile is currently developing [URL="https://en.wikipedia.org/wiki/The_Bard%27s_Tale_IV"]the Bard's Tale IV[/URL] which is scheduled for release next October & [URL="https://en.wikipedia.org/wiki/Wasteland_3"]Wasteland 3[/URL] which is scheduled for release sometime in 2019. To make all of the above even better I was able to purchase/take delivery or will be able purchase/take delivery in the future all the above mentioned games DRM-free through GOG.com. None of this "we don't trust you potential pirates"/"Mother-may-I?" DRM indignity that I personally can't believe people willingly choose to endure with Steam/Origin/U-Play/etc... I would be satisfied if WotC/Hasbro new software division worked with a pre-existing studio to either create a modernized Infinity Engine style game (not unlike Pillars of Eternity & Tyranny), a turn-based and party-based RPG with tactical combat (not unlike Wasteland 2) or even an updated version of Neverwinter Nights 2 (modernize the engine for modern resolutions of at least 4K UHD, higher-res textures, extend the editor, etc...). In any event make sure the game can be moded to ensure long term sales (people are still working on and releasing Infinity, Aurora & Electron Engine mods). I seriously doubt an early 90s, 16-bit graphics, RPG Maker, JRPG style game with the D&D name slapped on it is going to sell very well in 2017; maybe 25 or 20 years ago, but not now... [/QUOTE]
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