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Why a New D&D Video Game Should Be 16bit/2D
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<blockquote data-quote="Jester David" data-source="post: 7001534" data-attributes="member: 37579"><p>Thinking on this, if I somehow simultaneously won both the job lottery and the actually lottery, and became in charge of making the D&D video game, a retro 16-bit mobile game might be the way I would go. </p><p>Military grade fan wanking follows:</p><p></p><p>Give it an overhead worldmap, akin to the early <em>Final Fantasy</em> and <em>DragonWarrior</em> games, likely of the Sword Coast. Quests and dungeons appear on that big map and take you to smaller zones where you adventure in a sidescrolling way. Likely in the standard JRPG method of separate battlemaps. Possibly with the added step of moving about a grid for a more tabletop feel. </p><p></p><p>You design and customize your own PC, picking your race and class. Then adventure with a bunch of NPCs of your choosing, hired at inns and such. Since this would be mobile game on tablets and other similar devices, you could also make friends with other users and use their characters in the game, forming a party. </p><p></p><p>There'd be small storylines and arcs in the main game. Likely inspired by the storyline adventures. Dragons, elemental cults, demons, giants, etc. Maybe some classic dungeons. </p><p>Now, here's the evil bit. The game should be paid and include the first couple story arcs.The rest would be in-app purchases. So the game can be expanded with new stories and dungeons over time. </p><p>But, to keep people playing, there should be an Undermountain. A Rogue-like randomly generated dungeon. Story lite and with less interesting treasure, but you can explore and play endlessly. (Or until level cap.)</p><p>New classes and such could be added through microtransactions as well. The big four (Basic Rules classes) should be free. Lots of free options. Ditto races. </p><p></p><p>Offline play is a much though. Online to connect and exchange party members. A "synch progress and backup" option. But you should be able to start up and play for a few hours with no internet. </p><p></p><p>Right now, that'd be my dream D&D game. Which would actually be pretty cheap all-in-all…</p></blockquote><p></p>
[QUOTE="Jester David, post: 7001534, member: 37579"] Thinking on this, if I somehow simultaneously won both the job lottery and the actually lottery, and became in charge of making the D&D video game, a retro 16-bit mobile game might be the way I would go. Military grade fan wanking follows: Give it an overhead worldmap, akin to the early [i]Final Fantasy[/i] and [i]DragonWarrior[/i] games, likely of the Sword Coast. Quests and dungeons appear on that big map and take you to smaller zones where you adventure in a sidescrolling way. Likely in the standard JRPG method of separate battlemaps. Possibly with the added step of moving about a grid for a more tabletop feel. You design and customize your own PC, picking your race and class. Then adventure with a bunch of NPCs of your choosing, hired at inns and such. Since this would be mobile game on tablets and other similar devices, you could also make friends with other users and use their characters in the game, forming a party. There'd be small storylines and arcs in the main game. Likely inspired by the storyline adventures. Dragons, elemental cults, demons, giants, etc. Maybe some classic dungeons. Now, here's the evil bit. The game should be paid and include the first couple story arcs.The rest would be in-app purchases. So the game can be expanded with new stories and dungeons over time. But, to keep people playing, there should be an Undermountain. A Rogue-like randomly generated dungeon. Story lite and with less interesting treasure, but you can explore and play endlessly. (Or until level cap.) New classes and such could be added through microtransactions as well. The big four (Basic Rules classes) should be free. Lots of free options. Ditto races. Offline play is a much though. Online to connect and exchange party members. A "synch progress and backup" option. But you should be able to start up and play for a few hours with no internet. Right now, that'd be my dream D&D game. Which would actually be pretty cheap all-in-all… [/QUOTE]
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