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Why a New D&D Video Game Should Be 16bit/2D
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<blockquote data-quote="ValamirCleaver" data-source="post: 7001888" data-attributes="member: 703"><p>I still have the CD-ROMs for Panzer General, Allied General, Fantasy General, Star General, Pacific General, Panzer General II, People's General, Panzer General 3D Assault & Panzer General III: Scorched Earth from when I purchased them when they were originally released. I still play scenarios from most of these games in <a href="https://sourceforge.net/projects/opengeneral/" target="_blank">Open General</a> despite the fact that I own <a href="http://www.slitherine.com/products/647/details/Panzer.Corps.Gold" target="_blank">the complete</a> <a href="https://www.mobygames.com/game/panzer-corps-wehrmacht" target="_blank">Panzer Corps</a> <a href="https://www.mobygames.com/game-group/panzer-corps-series" target="_blank">series</a>.</p><p></p><p></p><p></p><p>In what way, shape or fashion is Stardew Valley a D&D style fantasy RPG? Which D&D style fantasy RPG "Retro 2D games" have sold better than Wasteland 2 or Pillars of Eternity?</p><p></p><p></p><p>Both InXile & Obsidian have released multiple RPGs (Wasteland 2, Pillars of Eternity, Tyranny) that can easily be described as "hit with fans, critics and sales" without coming close to spending an "EA or Bioware" sized "budget". Both InXile & Obsidian have games in development. Torment: Tides of Numenera is going top be released in less than 6 weeks. InXile is currently developing the Bard's Tale 4 & Wasteland 3. None of these games have or are going to have early 90s, 16-bit style graphics or are or going to be RPG Maker, JRPG style games. <a href="http://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II" target="_blank">The sequel</a> <a href="http://www.gamepressure.com/e.asp?ID=712" target="_blank">to Pillars of Eternity</a> <a href="http://www.forbes.com/sites/erikkain/2017/01/19/obsidian-teases-pillars-of-eternity-sequel/#74b66d612b53" target="_blank">is going be</a> officially <a href="http://www.pcgamesn.com/pillars-of-eternity-2/pillars-of-eternity-2" target="_blank">announced soon</a>.</p><p></p><p>If both InXile & Obsidian can release (and are in the process of currently developing) RPGs with modern graphics without spending EA or Bioware sized budgets why can't (a major international corporation) Hasbro? If Hasbro was smart they would have their new WotC software division license one of InXile's or Obsidian's game engines or (even better so they don't screw it up) contract (not be miserly & just offer a license to the IP) InXile and/or Obsidian to develop a D&D RPG. How difficult do you think it would be to reskin the Pillars of Eternity/Tyranny or Wasteland 2 game engines for D&D games?! I would even be extremely happy with Obsidian being hired to develop a game that just updated the <a href="https://www.mobygames.com/game-group/3d-engine-electron" target="_blank">Electron engine</a> especially if it was compatible with pre-existing NWN1/2 assets (models, textures, HAKs, etc...).</p><p></p><p>I would like to think that any of my suggestions would be a lot less expensive than "an EA or Bioware budget". I also don't want yet another E-Tools/Virtual Table Beta & DDI/Mornigstar/Sword Coast Legends type fiasco...</p><p></p><p></p><p>Something just crossed my mind, do you have more than one account or are you & Parmandur operating as part of a hive mind? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ValamirCleaver, post: 7001888, member: 703"] I still have the CD-ROMs for Panzer General, Allied General, Fantasy General, Star General, Pacific General, Panzer General II, People's General, Panzer General 3D Assault & Panzer General III: Scorched Earth from when I purchased them when they were originally released. I still play scenarios from most of these games in [URL="https://sourceforge.net/projects/opengeneral/"]Open General[/URL] despite the fact that I own [URL="http://www.slitherine.com/products/647/details/Panzer.Corps.Gold"]the complete[/URL] [URL="https://www.mobygames.com/game/panzer-corps-wehrmacht"]Panzer Corps[/URL] [URL="https://www.mobygames.com/game-group/panzer-corps-series"]series[/URL]. In what way, shape or fashion is Stardew Valley a D&D style fantasy RPG? Which D&D style fantasy RPG "Retro 2D games" have sold better than Wasteland 2 or Pillars of Eternity? Both InXile & Obsidian have released multiple RPGs (Wasteland 2, Pillars of Eternity, Tyranny) that can easily be described as "hit with fans, critics and sales" without coming close to spending an "EA or Bioware" sized "budget". Both InXile & Obsidian have games in development. Torment: Tides of Numenera is going top be released in less than 6 weeks. InXile is currently developing the Bard's Tale 4 & Wasteland 3. None of these games have or are going to have early 90s, 16-bit style graphics or are or going to be RPG Maker, JRPG style games. [URL="http://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II"]The sequel[/URL] [URL="http://www.gamepressure.com/e.asp?ID=712"]to Pillars of Eternity[/URL] [URL="http://www.forbes.com/sites/erikkain/2017/01/19/obsidian-teases-pillars-of-eternity-sequel/#74b66d612b53"]is going be[/URL] officially [URL="http://www.pcgamesn.com/pillars-of-eternity-2/pillars-of-eternity-2"]announced soon[/URL]. If both InXile & Obsidian can release (and are in the process of currently developing) RPGs with modern graphics without spending EA or Bioware sized budgets why can't (a major international corporation) Hasbro? If Hasbro was smart they would have their new WotC software division license one of InXile's or Obsidian's game engines or (even better so they don't screw it up) contract (not be miserly & just offer a license to the IP) InXile and/or Obsidian to develop a D&D RPG. How difficult do you think it would be to reskin the Pillars of Eternity/Tyranny or Wasteland 2 game engines for D&D games?! I would even be extremely happy with Obsidian being hired to develop a game that just updated the [URL="https://www.mobygames.com/game-group/3d-engine-electron"]Electron engine[/URL] especially if it was compatible with pre-existing NWN1/2 assets (models, textures, HAKs, etc...). I would like to think that any of my suggestions would be a lot less expensive than "an EA or Bioware budget". I also don't want yet another E-Tools/Virtual Table Beta & DDI/Mornigstar/Sword Coast Legends type fiasco... Something just crossed my mind, do you have more than one account or are you & Parmandur operating as part of a hive mind? ;) [/QUOTE]
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