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Why a New D&D Video Game Should Be 16bit/2D
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<blockquote data-quote="ValamirCleaver" data-source="post: 7001984" data-attributes="member: 703"><p>Then why are both of you using them as examples in reference to a new D&D video game?</p><p></p><p></p><p>You keep responding to my posts that were made directly to Parmandur who mentioned Terraria. You should read more carefully instead of automatically assuming that the post is directly addressed to you. There are reasons why I quote a specific portion of a previous post followed by my specific response to that specific portion.</p><p></p><p></p><p>Who for some strange reason just established a software division at WotC...</p><p></p><p></p><p>And we've all seen multiple times in the past how well that has worked for them...</p><p></p><p></p><p>And risk putting off potential customers by making obvious you're being cheap despite the fact that you're major, multi-million dollar, international corporation?... I wonder what's worse, that or licensing out you IP to a publisher that tries to do it on the cheap? What have the past results been like?...</p><p></p><p></p><p>Obsidian <a href="https://www.kickstarter.com/projects/obsidian/project-eternity" target="_blank">funded Pillars of Eternity via Kickstarter</a>. <a href="https://web.archive.org/web/20120918060601/http://www.ign.com/articles/2012/09/14/obsidians-fantasy-rpg-reveals-founders-true-desires" target="_blank">The Kickstarter campaign started on September 14, 2012</a>. <a href="https://web.archive.org/web/20150402103735/http://pc.gamespy.com/pc/project-eternity/1226102p1.html" target="_blank">It made it's initial funding & first stretch goal in less than 2 days</a>. <a href="https://web.archive.org/web/20141115205053/http://www.eurogamer.net/articles/2012-10-17-a-project-eternity-recap-what-USD4-million-has-funded" target="_blank">When the funding campaigned closed on October 16, 2012 over $4.1 million had been raised</a>. <a href="https://web.archive.org/web/20140415164849/http://www.eurogamer.net/articles/2014-03-18-paradox-publishing-pillars-of-eternity-obsidians-explanation" target="_blank">It wasn't announced that Paradox would be publishing the game until March 2014 and that was specifically to handle the marketing and distribution of the game, not any part of the funding of the development costs</a>. There are specific reasons why I am linking specific webpages to this specific part of your response. You might want to follow & read them before spitting out a knee-jerk response. If you'd like <a href="https://en.wikipedia.org/wiki/Pillars_of_Eternity#Development" target="_blank">a condensed summation try reading the Wikipedia article under the Development heading</a>. What it seems to me is what you may have assumed regarding Pillars of Eternity appears to me to be incorrect in my personal opinion.</p><p></p><p></p><p>That sounds sort of familiar for some reason. Did someone post something similar rather recently?...</p><p></p><p>"<a href="http://www.enworld.org/forum/showthread.php?516961-Why-a-New-D-amp-D-Video-Game-Should-Be-16bit-2D&p=7001888&viewfull=1#post7001888" target="_blank">If Hasbro was smart they would have their new WotC software division license one of InXile's or Obsidian's game engines or (even better so they don't screw it up) contract (not be miserly & just offer a license to the IP) InXile and/or Obsidian to develop a D&D RPG. How difficult do you think it would be to reskin the Pillars of Eternity/Tyranny or Wasteland 2 game engines for D&D games?!</a>"</p><p></p><p></p><p>How would that be any different than what Beamdog has done with the Enhanced Editions of BG1, BG2, Siege of Dragonspear of Icewind Dale?...</p><p></p><p></p><p>I'd even be willing to settle for <a href="http://www.spiderwebsoftware.com/" target="_blank">the Spiderweb guy</a>. He may be a one man outfit, but he obviously takes pride in his work. He's been releasing competent tile-based & isometric Infinity Engine clone games for almost 25 years. He's also based in Seattle so he's local to WotC.</p><p></p><p></p><p>Yes, you should. Both expansions have been released and there's a nice selection of <a href="http://www.nexusmods.com/pillarsofeternity/" target="_blank">mods on the Nexus</a>.</p></blockquote><p></p>
[QUOTE="ValamirCleaver, post: 7001984, member: 703"] Then why are both of you using them as examples in reference to a new D&D video game? You keep responding to my posts that were made directly to Parmandur who mentioned Terraria. You should read more carefully instead of automatically assuming that the post is directly addressed to you. There are reasons why I quote a specific portion of a previous post followed by my specific response to that specific portion. Who for some strange reason just established a software division at WotC... And we've all seen multiple times in the past how well that has worked for them... And risk putting off potential customers by making obvious you're being cheap despite the fact that you're major, multi-million dollar, international corporation?... I wonder what's worse, that or licensing out you IP to a publisher that tries to do it on the cheap? What have the past results been like?... Obsidian [URL="https://www.kickstarter.com/projects/obsidian/project-eternity"]funded Pillars of Eternity via Kickstarter[/URL]. [URL="https://web.archive.org/web/20120918060601/http://www.ign.com/articles/2012/09/14/obsidians-fantasy-rpg-reveals-founders-true-desires"]The Kickstarter campaign started on September 14, 2012[/URL]. [URL="https://web.archive.org/web/20150402103735/http://pc.gamespy.com/pc/project-eternity/1226102p1.html"]It made it's initial funding & first stretch goal in less than 2 days[/URL]. [URL="https://web.archive.org/web/20141115205053/http://www.eurogamer.net/articles/2012-10-17-a-project-eternity-recap-what-USD4-million-has-funded"]When the funding campaigned closed on October 16, 2012 over $4.1 million had been raised[/URL]. [URL="https://web.archive.org/web/20140415164849/http://www.eurogamer.net/articles/2014-03-18-paradox-publishing-pillars-of-eternity-obsidians-explanation"]It wasn't announced that Paradox would be publishing the game until March 2014 and that was specifically to handle the marketing and distribution of the game, not any part of the funding of the development costs[/URL]. There are specific reasons why I am linking specific webpages to this specific part of your response. You might want to follow & read them before spitting out a knee-jerk response. If you'd like [URL="https://en.wikipedia.org/wiki/Pillars_of_Eternity#Development"]a condensed summation try reading the Wikipedia article under the Development heading[/URL]. What it seems to me is what you may have assumed regarding Pillars of Eternity appears to me to be incorrect in my personal opinion. That sounds sort of familiar for some reason. Did someone post something similar rather recently?... "[URL="http://www.enworld.org/forum/showthread.php?516961-Why-a-New-D-amp-D-Video-Game-Should-Be-16bit-2D&p=7001888&viewfull=1#post7001888"]If Hasbro was smart they would have their new WotC software division license one of InXile's or Obsidian's game engines or (even better so they don't screw it up) contract (not be miserly & just offer a license to the IP) InXile and/or Obsidian to develop a D&D RPG. How difficult do you think it would be to reskin the Pillars of Eternity/Tyranny or Wasteland 2 game engines for D&D games?![/URL]" How would that be any different than what Beamdog has done with the Enhanced Editions of BG1, BG2, Siege of Dragonspear of Icewind Dale?... I'd even be willing to settle for [URL="http://www.spiderwebsoftware.com/"]the Spiderweb guy[/URL]. He may be a one man outfit, but he obviously takes pride in his work. He's been releasing competent tile-based & isometric Infinity Engine clone games for almost 25 years. He's also based in Seattle so he's local to WotC. Yes, you should. Both expansions have been released and there's a nice selection of [URL="http://www.nexusmods.com/pillarsofeternity/"]mods on the Nexus[/URL]. [/QUOTE]
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