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Why a New D&D Video Game Should Be 16bit/2D
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7002043" data-attributes="member: 6846794"><p>Betting the app in development is a fully WOTC DM/Player aid app. They know there's a market for it, there's been a few tools already made that have tried to either skirt around copy right or have approached WOTC. </p><p></p><p>They tried working with a group on something similar in 2014, but it was canned. <em> (I'm sure there's other stuff, but for now: <a href="http://www.macnn.com/articles/14/12/02/physical.media.gaming.company.and.rights.holder.slow.to.adopt.digital/" target="_blank">http://www.macnn.com/articles/14/12/02/physical.media.gaming.company.and.rights.holder.slow.to.adopt.digital/)</a></em> It'd be relatively cheap to create their own in-house version now, with them having total control and the power to give full support - and of course, retaining 100% of the profits.</p><p></p><p>Regarding whatever games sold X, therefore we can make X - no really, doesn't work like that. You have to consider the demographics involved, the target audience and the context of your game.<em> (Otherwise you end up with: ''Star Dew sold well. We can make a retro style game and it will well to the D&D demographic. Another game that sold very well is Counter Strike. Therefore I believe we have all the evidence we need to convince the naysayers that a WOTC developed game should be a first person action shooter in glorious 3D with multiplayer support. Those that claim otherwise can just check out the number of copies of Counter Striker sold!'')</em></p><p><em></em></p><p><em></em>What we *can* claim is that Star Dew valley sold well. Why it sold well is open to debate. Would it have sold well with a different graphic style? Perhaps. Or maybe its because the actual gameplay is very enjoyable, for a given demographic. It's up for debate. But none of this is evidence to support the claim that a WOTC developed game should be 2D rather than 3D<em>,</em> because it would sell more/be better<em> - unless, of course, we're simply arguing for our own preference of game and style of game. In which case, hey to each their own!</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7002043, member: 6846794"] Betting the app in development is a fully WOTC DM/Player aid app. They know there's a market for it, there's been a few tools already made that have tried to either skirt around copy right or have approached WOTC. They tried working with a group on something similar in 2014, but it was canned. [I] (I'm sure there's other stuff, but for now: [URL="http://www.macnn.com/articles/14/12/02/physical.media.gaming.company.and.rights.holder.slow.to.adopt.digital/"]http://www.macnn.com/articles/14/12/02/physical.media.gaming.company.and.rights.holder.slow.to.adopt.digital/)[/URL][/I] It'd be relatively cheap to create their own in-house version now, with them having total control and the power to give full support - and of course, retaining 100% of the profits. Regarding whatever games sold X, therefore we can make X - no really, doesn't work like that. You have to consider the demographics involved, the target audience and the context of your game.[I] (Otherwise you end up with: ''Star Dew sold well. We can make a retro style game and it will well to the D&D demographic. Another game that sold very well is Counter Strike. Therefore I believe we have all the evidence we need to convince the naysayers that a WOTC developed game should be a first person action shooter in glorious 3D with multiplayer support. Those that claim otherwise can just check out the number of copies of Counter Striker sold!'') [/I]What we *can* claim is that Star Dew valley sold well. Why it sold well is open to debate. Would it have sold well with a different graphic style? Perhaps. Or maybe its because the actual gameplay is very enjoyable, for a given demographic. It's up for debate. But none of this is evidence to support the claim that a WOTC developed game should be 2D rather than 3D[I],[/I] because it would sell more/be better[I] - unless, of course, we're simply arguing for our own preference of game and style of game. In which case, hey to each their own! [/I] [/QUOTE]
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