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Why a New D&D Video Game Should Be 16bit/2D
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<blockquote data-quote="Parmandur" data-source="post: 7002260" data-attributes="member: 6780330"><p>Both are RPGs...? With the role playing, combat, etc. Both these and Pillars/Wasteland and such are "retro" style, not a hit against either: but it seems odd to suggest there is no market for 2D style games, unlike Infinity retro games, when that doesn't seem to bear out in sales numbers for the respective retro genres. There is room for both of them, but a priori O see no reason a D&D 2D game might not be more successful than another Infinity game, or at least have a higher ROI.</p><p></p><p>For those who don't know:</p><p></p><p>Terraria is a 2D sidescrolling Minecraft-style game, with more of a focus on RPG and adventure elements: particularly, exploration and dungeon delving.</p><p></p><p>Stardew Valley is a Harvest Moon clone, so literally a old school JRPG type game (focused on farming primarily, but it does have combat, and farming is a role too...).</p></blockquote><p></p>
[QUOTE="Parmandur, post: 7002260, member: 6780330"] Both are RPGs...? With the role playing, combat, etc. Both these and Pillars/Wasteland and such are "retro" style, not a hit against either: but it seems odd to suggest there is no market for 2D style games, unlike Infinity retro games, when that doesn't seem to bear out in sales numbers for the respective retro genres. There is room for both of them, but a priori O see no reason a D&D 2D game might not be more successful than another Infinity game, or at least have a higher ROI. For those who don't know: Terraria is a 2D sidescrolling Minecraft-style game, with more of a focus on RPG and adventure elements: particularly, exploration and dungeon delving. Stardew Valley is a Harvest Moon clone, so literally a old school JRPG type game (focused on farming primarily, but it does have combat, and farming is a role too...). [/QUOTE]
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Why a New D&D Video Game Should Be 16bit/2D
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