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General Tabletop Discussion
*Dungeons & Dragons
Why a New D&D Video Game Should Be 16bit/2D
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<blockquote data-quote="Lanliss" data-source="post: 7003274" data-attributes="member: 6801219"><p>IMO, as I mentioned back on page 1, I think that some things should stick, and would be a nice little nod to the PnP roots. Like weapons labeled with damage dice instead of flat numbers. That single point would be enough to make me feel like it is a more "D&D" game.*</p><p></p><p> Other than that, actually have a ton of lore that can be found, with the right checks. Just little sparkles in a temple that, when interacted with, tell you a bit of lore, assuming you passed the religion check. Or a statue that requires a History check to learn the subject of it. </p><p></p><p>*I am not a coder, so I don't know how difficult it would be to teach a program to think in dice, rather than flat numbers. Since dice rollers exist, I assume it is not <em>that</em> hard.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7003274, member: 6801219"] IMO, as I mentioned back on page 1, I think that some things should stick, and would be a nice little nod to the PnP roots. Like weapons labeled with damage dice instead of flat numbers. That single point would be enough to make me feel like it is a more "D&D" game.* Other than that, actually have a ton of lore that can be found, with the right checks. Just little sparkles in a temple that, when interacted with, tell you a bit of lore, assuming you passed the religion check. Or a statue that requires a History check to learn the subject of it. *I am not a coder, so I don't know how difficult it would be to teach a program to think in dice, rather than flat numbers. Since dice rollers exist, I assume it is not [I]that[/I] hard. [/QUOTE]
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Why a New D&D Video Game Should Be 16bit/2D
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