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Why a Sorcerer vs a Wizard?
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<blockquote data-quote="Kichwas" data-source="post: 1242143" data-attributes="member: 891"><p>Wizard = bad</p><p>Sorcer = good</p><p></p><p>Unless a game is themed around the wizard, it's a poor adventuring class. All that prep work to do anything, and all your abilities are wrapped up in a little book that is quite easy to steal or destroy.</p><p></p><p>A sorcerer will know 40 spells in her career. A wizard gets 2 per level plus their starting package.</p><p></p><p>The difference there is very small, and in a game with not much down time the wizard will have few options for expanding beyond it - getting maybe a small handfull of new spells.</p><p></p><p>Another problem in a fast paced game (which is 3E by default given how XP now works) is that even if the wizard finds a spell book with more spells - they have to find time to scribe them all over.</p><p></p><p>They also need time to make a backup spellbook -or be essentially 'declassed' the first time they fall fully underwater or meet a halfling with sticky fingers (even in the middle of combat, the DC for grabbing away the wizard's pack, clothes, and spellbook is not that high --- if an enemy feels the conflict is protracted and they won't 'kill' the PCs this encounter, they may be well off to send in some rogues or others to disarm the PCs before the next major encounter - the rest of the party, even the fighters, can improvise. The sorcerer just shrugs - especially if she has eschew materials).</p><p></p><p>Memorization really kills. Unless your intel work is beyond reproach you will probably waste from 1/4 to 3/4 of your slots on improper choices. You can alleviate this by leaving slots open and doing the 15 minute prep thing - but then you hit the time issue again.</p><p></p><p>A sorcerer has no wasted slots.</p><p></p><p>A sorcerer can also carry and use wands and scrolls - especially the ones they takes from dead wizards who didn't prepare the right spells that day. She also has a better charisma, so is more able to use magic devices normally outside the range of an arcane caster. And nothing keeps her from getting the scribe scrolls feat - especially now that Spellcasting Prodigy has been cut down, there is no longer a mandatory feat for first level arcane casters.</p><p></p><p></p><p>For an insanely long debate on this issue, see this thread:</p><p><a href="http://boards1.wizards.com/showthread.php?s=&threadid=86908" target="_blank">http://boards1.wizards.com/showthread.php?s=&threadid=86908</a></p></blockquote><p></p>
[QUOTE="Kichwas, post: 1242143, member: 891"] Wizard = bad Sorcer = good Unless a game is themed around the wizard, it's a poor adventuring class. All that prep work to do anything, and all your abilities are wrapped up in a little book that is quite easy to steal or destroy. A sorcerer will know 40 spells in her career. A wizard gets 2 per level plus their starting package. The difference there is very small, and in a game with not much down time the wizard will have few options for expanding beyond it - getting maybe a small handfull of new spells. Another problem in a fast paced game (which is 3E by default given how XP now works) is that even if the wizard finds a spell book with more spells - they have to find time to scribe them all over. They also need time to make a backup spellbook -or be essentially 'declassed' the first time they fall fully underwater or meet a halfling with sticky fingers (even in the middle of combat, the DC for grabbing away the wizard's pack, clothes, and spellbook is not that high --- if an enemy feels the conflict is protracted and they won't 'kill' the PCs this encounter, they may be well off to send in some rogues or others to disarm the PCs before the next major encounter - the rest of the party, even the fighters, can improvise. The sorcerer just shrugs - especially if she has eschew materials). Memorization really kills. Unless your intel work is beyond reproach you will probably waste from 1/4 to 3/4 of your slots on improper choices. You can alleviate this by leaving slots open and doing the 15 minute prep thing - but then you hit the time issue again. A sorcerer has no wasted slots. A sorcerer can also carry and use wands and scrolls - especially the ones they takes from dead wizards who didn't prepare the right spells that day. She also has a better charisma, so is more able to use magic devices normally outside the range of an arcane caster. And nothing keeps her from getting the scribe scrolls feat - especially now that Spellcasting Prodigy has been cut down, there is no longer a mandatory feat for first level arcane casters. For an insanely long debate on this issue, see this thread: [url]http://boards1.wizards.com/showthread.php?s=&threadid=86908[/url] [/QUOTE]
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