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Why a Sorcerer vs a Wizard?
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<blockquote data-quote="d12" data-source="post: 1242173" data-attributes="member: 657"><p>The pen and paper game is a whole other ball of wax. The pen and paper version of he wizard can get access to the quicken spell meta-magic feat and doesn't have to use a full-round action to apply other meta-magic feats. The Arcane Preperation feat takes care of both of the above concerns, but then your sorceror has to use an extra feat just to get Arcane Preperation.</p><p></p><p>Using your example of a 9th level wizard vs a 9th level sorceror - the wizard could cast some nasty fifth level spell and then follow it up with a quickened magic missle while the sorceror casts fireball or a single fourth level spell. The wizard may even be able to repeat the next round: another nasty fifth level spell and a quickened burning hands. The sorceror casts another 4th level spell. In two rounds, the wizard has gotten off 4 spells totalling 12 spell levels while the sorceror has gotten off 2 spells totalling 8 spell levels. Of course, the wizard is going to burn through his spells faster than the sorceror, but he won't burn through all of his spells in one combat and probablyu won't in three combats.</p><p></p><p></p><p>Getting to the comparison in general - l think they are about even in terms of power with the sorceror starting off a little better and the wizard ending up a little better. </p><p></p><p>I prefer to play wizards because I like changing up my spell list and having just the right spell for the situation. Also, I like getting the more powerful spell levels faster and the free scribe scroll feat (which I take a lot of advantage of). I have a fifth level diviner right now who can cast fireball twice a day, and gets clairaudience/clairvoyance as his specialist spell. If the situation calls for it, I can change one or both of my fireballs to dispel magic (if I have enough time to plan) or cast dispel magic off the scroll I made (if I didn't have enough time to plan). If there was 5th level sorceror in the party he would have more spells per day than me, but not that many and I can always turn to my scroll stash in an emergency. </p><p></p><p>If you play a sorceror, be sure and take spells that can double up on usefulness. Summon monster can be nice in some situations if your character can speak the language of the monster summoned. Someone on the boards described using their sorceror to summon a thoqua and having it burn holes through doors and other things. So, no need for a Knock spell! Limited Wish can make you really handy since it can duplicate the effects of more than half the spells in the PHB (but you can't get it until 14th level). Polymorph also ranks up there as a versitile spell.</p></blockquote><p></p>
[QUOTE="d12, post: 1242173, member: 657"] The pen and paper game is a whole other ball of wax. The pen and paper version of he wizard can get access to the quicken spell meta-magic feat and doesn't have to use a full-round action to apply other meta-magic feats. The Arcane Preperation feat takes care of both of the above concerns, but then your sorceror has to use an extra feat just to get Arcane Preperation. Using your example of a 9th level wizard vs a 9th level sorceror - the wizard could cast some nasty fifth level spell and then follow it up with a quickened magic missle while the sorceror casts fireball or a single fourth level spell. The wizard may even be able to repeat the next round: another nasty fifth level spell and a quickened burning hands. The sorceror casts another 4th level spell. In two rounds, the wizard has gotten off 4 spells totalling 12 spell levels while the sorceror has gotten off 2 spells totalling 8 spell levels. Of course, the wizard is going to burn through his spells faster than the sorceror, but he won't burn through all of his spells in one combat and probablyu won't in three combats. Getting to the comparison in general - l think they are about even in terms of power with the sorceror starting off a little better and the wizard ending up a little better. I prefer to play wizards because I like changing up my spell list and having just the right spell for the situation. Also, I like getting the more powerful spell levels faster and the free scribe scroll feat (which I take a lot of advantage of). I have a fifth level diviner right now who can cast fireball twice a day, and gets clairaudience/clairvoyance as his specialist spell. If the situation calls for it, I can change one or both of my fireballs to dispel magic (if I have enough time to plan) or cast dispel magic off the scroll I made (if I didn't have enough time to plan). If there was 5th level sorceror in the party he would have more spells per day than me, but not that many and I can always turn to my scroll stash in an emergency. If you play a sorceror, be sure and take spells that can double up on usefulness. Summon monster can be nice in some situations if your character can speak the language of the monster summoned. Someone on the boards described using their sorceror to summon a thoqua and having it burn holes through doors and other things. So, no need for a Knock spell! Limited Wish can make you really handy since it can duplicate the effects of more than half the spells in the PHB (but you can't get it until 14th level). Polymorph also ranks up there as a versitile spell. [/QUOTE]
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