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General Tabletop Discussion
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Why adhere to the "core" classes? Why not deconstruct for flexibility?
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<blockquote data-quote="Particle_Man" data-source="post: 2308844" data-attributes="member: 892"><p>Yeah, I like classes too.</p><p></p><p>Note that there is "Buy the Numbers" if you want to try a system where you use xp to buy up various abilities.</p><p></p><p>But it isn't the same feel. And it is far too prone too abuse. Just like Players' Option was. Hell, PLayers' Option: Spells and Magic was sooooo cheezy. You think that clerics are tough in 3.5, you ain't seen badass until you see a cleric dump most of the useless spheres and plow those points into badassness a la players' options: spells and magic.</p><p></p><p>Speaking from personal experience, I naturally tend to turn into the worst munchkin when I am faced with a "pure points" system. I can rein it in when I am faced with a "class" system. Since I don't want to be a munchkin, I prefer to play D&D with its archtype classes.</p><p></p><p>That said, I have nothing against adding other base classes. The Warlock, for instance, was *PURE GOLDEN GOODNESS!* It gets *ALL* my Hostess Fruit Pies, baby! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2308844, member: 892"] Yeah, I like classes too. Note that there is "Buy the Numbers" if you want to try a system where you use xp to buy up various abilities. But it isn't the same feel. And it is far too prone too abuse. Just like Players' Option was. Hell, PLayers' Option: Spells and Magic was sooooo cheezy. You think that clerics are tough in 3.5, you ain't seen badass until you see a cleric dump most of the useless spheres and plow those points into badassness a la players' options: spells and magic. Speaking from personal experience, I naturally tend to turn into the worst munchkin when I am faced with a "pure points" system. I can rein it in when I am faced with a "class" system. Since I don't want to be a munchkin, I prefer to play D&D with its archtype classes. That said, I have nothing against adding other base classes. The Warlock, for instance, was *PURE GOLDEN GOODNESS!* It gets *ALL* my Hostess Fruit Pies, baby! :) [/QUOTE]
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Why adhere to the "core" classes? Why not deconstruct for flexibility?
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