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General Tabletop Discussion
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Why adhere to the "core" classes? Why not deconstruct for flexibility?
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<blockquote data-quote="Steverooo" data-source="post: 2310647" data-attributes="member: 9410"><p>I WANT BOTH! I want classes in the PHB, AND I want a sensible Class-deconstruction in the DMG...</p><p></p><p>I want ALL "empty levels" filled in with picks from INDIVIDUALIZED class Feat lists! Fighters, for instance, can have Feats like <em>Uncanny Dodge</em>, <em>Hammer-hand</em>, and <em>Wily Dodge</em> (which gives the Monk's WIS bonus to AC when unarmored), as well as Feats which improve upon <em>Hammer-hand</em>, adding to the 1D6 base damage (1D6 to 1D8 to 1D10 to 1D12 to... whatever). Other classes have their own lists (Barbarians get <em>Tracking</em>, <em>Fast Tracking</em>, extra rages, etc., Druids get <em>Claw</em>, extra wild shapes, and their own list of special options.)</p><p></p><p>Here are some examples:</p><p></p><p>================================================</p><p></p><p>(Portions of the following are Copyright SteveC, 2004-5)</p><p></p><p><strong>Uncanny Dodge</strong></p><p>You can respond to danger before an ordinary person could sense it.</p><p><strong>Prerequisite:</strong> DEX 13+, Level 2+.</p><p><strong>Benefit:</strong> You retain your DEX Bonus to AC (if any), regardless of being caught flat-footed, or being attacked by an invisible opponent.</p><p><strong>Normal:</strong> You lose your DEX Bonus to AC when flat-footed or invisibly attacked.</p><p></p><p><strong>Uncanny Flank-Dodging</strong></p><p>You can respond to opponents on opposite sides of you as easily as a single attacker.</p><p><strong>Prerequisite:</strong> DEX 13+. Level 5+, Uncanny Dodge.</p><p><strong>Benefit:</strong> Opponents who flank you do not gain any bonuses. Rogues cannot use a flank to sneak attack you, unless they are five or more levels higher than you.</p><p><strong>Normal:</strong> Flanking opponents all receive a +2 on attacks against you, and can sneak attack.</p><p></p><p><strong>Untiring</strong> (Ranger, only)</p><p>You are indefatigable.</p><p><strong>Prerequisite:</strong> CON 14+, Endurance.</p><p><strong>Benefit:</strong> You can continue moving for 24 hours before needing a normal amount of rest (eight hours sleep, or four hours trance, for Elves). Movement may be Balancing, Climbing, driving a cart or wagon via Handle Animals, Jumping, Moving Silently, Profession (Boater, Driver, Sailor), Riding, Swimming, Tumbling, or just walking or hustling.</p><p><strong>Normal:</strong> Travelling for more than eight hours risks Fatigue.</p><p></p><p>================================================</p><p></p><p>The <em>Untiring</em> Feat, you will notice, is Ranger, only... It might also be suitable for Barbarians, or even Druids... The other two come straight from the Rogue class, but apply equally well to any "advance scout" of the Fighter or Ranger class (also Barbarians & Druids). It has some new, sensible pre-requisites added, to make Fighters up their DEX to make use of it, and to keep other classes from getting it before the Rogue does!</p><p></p><p>This is the type of "Class Deconstruction" that *I* want to see!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2310647, member: 9410"] I WANT BOTH! I want classes in the PHB, AND I want a sensible Class-deconstruction in the DMG... I want ALL "empty levels" filled in with picks from INDIVIDUALIZED class Feat lists! Fighters, for instance, can have Feats like [I]Uncanny Dodge[/I], [I]Hammer-hand[/I], and [I]Wily Dodge[/I] (which gives the Monk's WIS bonus to AC when unarmored), as well as Feats which improve upon [I]Hammer-hand[/I], adding to the 1D6 base damage (1D6 to 1D8 to 1D10 to 1D12 to... whatever). Other classes have their own lists (Barbarians get [I]Tracking[/I], [I]Fast Tracking[/I], extra rages, etc., Druids get [I]Claw[/I], extra wild shapes, and their own list of special options.) Here are some examples: ================================================ (Portions of the following are Copyright SteveC, 2004-5) [B]Uncanny Dodge[/B] You can respond to danger before an ordinary person could sense it. [B]Prerequisite:[/B] DEX 13+, Level 2+. [B]Benefit:[/B] You retain your DEX Bonus to AC (if any), regardless of being caught flat-footed, or being attacked by an invisible opponent. [B]Normal:[/B] You lose your DEX Bonus to AC when flat-footed or invisibly attacked. [B]Uncanny Flank-Dodging[/B] You can respond to opponents on opposite sides of you as easily as a single attacker. [B]Prerequisite:[/B] DEX 13+. Level 5+, Uncanny Dodge. [B]Benefit:[/B] Opponents who flank you do not gain any bonuses. Rogues cannot use a flank to sneak attack you, unless they are five or more levels higher than you. [B]Normal:[/B] Flanking opponents all receive a +2 on attacks against you, and can sneak attack. [B]Untiring[/B] (Ranger, only) You are indefatigable. [B]Prerequisite:[/B] CON 14+, Endurance. [B]Benefit:[/B] You can continue moving for 24 hours before needing a normal amount of rest (eight hours sleep, or four hours trance, for Elves). Movement may be Balancing, Climbing, driving a cart or wagon via Handle Animals, Jumping, Moving Silently, Profession (Boater, Driver, Sailor), Riding, Swimming, Tumbling, or just walking or hustling. [B]Normal:[/B] Travelling for more than eight hours risks Fatigue. ================================================ The [I]Untiring[/I] Feat, you will notice, is Ranger, only... It might also be suitable for Barbarians, or even Druids... The other two come straight from the Rogue class, but apply equally well to any "advance scout" of the Fighter or Ranger class (also Barbarians & Druids). It has some new, sensible pre-requisites added, to make Fighters up their DEX to make use of it, and to keep other classes from getting it before the Rogue does! This is the type of "Class Deconstruction" that *I* want to see! [/QUOTE]
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Why adhere to the "core" classes? Why not deconstruct for flexibility?
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