Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why adhere to the "core" classes? Why not deconstruct for flexibility?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 2311043" data-attributes="member: 19675"><p>Like Runesong42, I once did a nifty Cleric in Player's Option, based on Finno/Russian mythology. Warrior THAC0, Medium Armor, d8 or d10 HD (I don't recall which) and as at home in the wilderness as a Ranger. Longbow, 2hdMaul and 2hdAxe were his weapons. Instead of power over the undead, he inspired Berserker Frenzy.</p><p></p><p>However, instead of going the power-spell option, he loaded up on Major Access to 5pt "wussy" spell, and minor access to 3pt "less wussy" spells (Finno/Russian heroes not having attack spells), and his wizard school was Abjuration. His entire potential spellbook had 3 offensive spells.</p><p></p><p>Instead of being artillery, he buffed the party 'till they were all tanks, and safeguarded the camp at night.</p><p></p><p>Can't do THAT in 3.5Ed.</p><p></p><p>A system in which abilities were given point values, but where classes gave point breaks could be very easy to work. For instance (Disclaimer- what follows is NOT an actual system, just an example): Fighters would pay "N/2" points for what we think of as fighter abilities, "N" for Rogue Skills, "Nx1.5" for Clerical abilities, and "Nx2" for Arcane abilities, while a Wizard would only pay "N/2" for arcane abilities. Certain oddball abilities would have set costs (like Rage or Turn Undead), but would be part of the core class ability set- and could be given up in exchange for other abilities. So you could have a Half-Orc Shaman (Cleric or Druid) who could Rage (without multiclassing) but might not be able to Turn Undead or Shapechange. Or he could improve his spellcasting ability.</p><p></p><p>Sorta like what is done for class and cross-class skills. You still have the class system, but you also maximize flexibility.</p><p></p><p>It also gets rid of that pesky math you have to do with multiclassing.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2311043, member: 19675"] Like Runesong42, I once did a nifty Cleric in Player's Option, based on Finno/Russian mythology. Warrior THAC0, Medium Armor, d8 or d10 HD (I don't recall which) and as at home in the wilderness as a Ranger. Longbow, 2hdMaul and 2hdAxe were his weapons. Instead of power over the undead, he inspired Berserker Frenzy. However, instead of going the power-spell option, he loaded up on Major Access to 5pt "wussy" spell, and minor access to 3pt "less wussy" spells (Finno/Russian heroes not having attack spells), and his wizard school was Abjuration. His entire potential spellbook had 3 offensive spells. Instead of being artillery, he buffed the party 'till they were all tanks, and safeguarded the camp at night. Can't do THAT in 3.5Ed. A system in which abilities were given point values, but where classes gave point breaks could be very easy to work. For instance (Disclaimer- what follows is NOT an actual system, just an example): Fighters would pay "N/2" points for what we think of as fighter abilities, "N" for Rogue Skills, "Nx1.5" for Clerical abilities, and "Nx2" for Arcane abilities, while a Wizard would only pay "N/2" for arcane abilities. Certain oddball abilities would have set costs (like Rage or Turn Undead), but would be part of the core class ability set- and could be given up in exchange for other abilities. So you could have a Half-Orc Shaman (Cleric or Druid) who could Rage (without multiclassing) but might not be able to Turn Undead or Shapechange. Or he could improve his spellcasting ability. Sorta like what is done for class and cross-class skills. You still have the class system, but you also maximize flexibility. It also gets rid of that pesky math you have to do with multiclassing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why adhere to the "core" classes? Why not deconstruct for flexibility?
Top