Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why adhere to the "core" classes? Why not deconstruct for flexibility?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 2316536" data-attributes="member: 151"><p>The fighter class works well for what it was intended to do, which is let you choose between a few basic sub-types of warrior, such as stick-and-board, axe, bowman, turtle or the like. It does not allow for a good swift or dextrous warrior. You can do Conan, for example, but not the Prince of Persia. Monte Cook's Arcana Unearthed class, the Unfetered, apparently fills this niche; the standard fighter class does not. This is not necessarily a condemnation of the class, you understand: in point of fact, it could be easily remedied within the existing framework of the game with specific feats that are restricted in the same fashion as Weapon Specialization.</p><p></p><p>Arguably, all classes could work this way in some capacity...but it's a question of tradeoffs. Most of the fighters flexibility comes in a very narrow space. He's very good with an axe or a sword, for example, or can take a special attack. Many of the special talents for a spellcaster would be more varied and arguably much more convoluted.</p><p></p><p>Further, many classes might become diluted by the effort. Paladins are a core class because playtesters felt they should be. Many players felt strongly about multiclass restrictions on paladins and monks, as well, which is why these restrictions remain in the core even today. If you make a Paladin just a fighter with a different bonus feat set, does he actually remain a paladin? IMHO, he wouldn't...but that's a point of personal preference.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2316536, member: 151"] The fighter class works well for what it was intended to do, which is let you choose between a few basic sub-types of warrior, such as stick-and-board, axe, bowman, turtle or the like. It does not allow for a good swift or dextrous warrior. You can do Conan, for example, but not the Prince of Persia. Monte Cook's Arcana Unearthed class, the Unfetered, apparently fills this niche; the standard fighter class does not. This is not necessarily a condemnation of the class, you understand: in point of fact, it could be easily remedied within the existing framework of the game with specific feats that are restricted in the same fashion as Weapon Specialization. Arguably, all classes could work this way in some capacity...but it's a question of tradeoffs. Most of the fighters flexibility comes in a very narrow space. He's very good with an axe or a sword, for example, or can take a special attack. Many of the special talents for a spellcaster would be more varied and arguably much more convoluted. Further, many classes might become diluted by the effort. Paladins are a core class because playtesters felt they should be. Many players felt strongly about multiclass restrictions on paladins and monks, as well, which is why these restrictions remain in the core even today. If you make a Paladin just a fighter with a different bonus feat set, does he actually remain a paladin? IMHO, he wouldn't...but that's a point of personal preference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why adhere to the "core" classes? Why not deconstruct for flexibility?
Top