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General Tabletop Discussion
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Why adhere to the "core" classes? Why not deconstruct for flexibility?
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<blockquote data-quote="Bronn" data-source="post: 2319604" data-attributes="member: 24171"><p>I disagree because I don't find anything heroic about 4 uber characters killing a dragon that's weaker then they are together. Beating a weaker foe is not heroic.</p><p></p><p></p><p></p><p>The distinction comes from the player who can build a character that can do what he wants it to do based on the story he made for the character. D&D archetypes are too narrow to allow for everyone to make the characters exactly like they want.</p><p></p><p></p><p></p><p>That applies to D&D fighters too you know. They are good with all weapons because of the lack of weapons skills in D&D. That argument is invalid since it applies to D&D.</p><p></p><p></p><p></p><p>That also applies to D&D where munchkins take templates, feats and classes combinations to min/max their characters. If your game is all combat then the combat monsters will dominate just like a social monster would dominate a political intrigue game. A D&D fighter could dominate a combat heavy session and be useless in a political intrigue session.</p><p>Once again that's an invalid argument because it applies to all RPG systems.</p><p></p><p></p><p></p><p>PB system are no more munchkinny then class based ones, don't believe me go to the D&D forums and look at the number of posts in the Min/Max section. There's a boatload of people there trying to create the most uber character they can. It's a RPG trend, not a PB system specific one. Again not a valid argument against PB systems.</p></blockquote><p></p>
[QUOTE="Bronn, post: 2319604, member: 24171"] I disagree because I don't find anything heroic about 4 uber characters killing a dragon that's weaker then they are together. Beating a weaker foe is not heroic. The distinction comes from the player who can build a character that can do what he wants it to do based on the story he made for the character. D&D archetypes are too narrow to allow for everyone to make the characters exactly like they want. That applies to D&D fighters too you know. They are good with all weapons because of the lack of weapons skills in D&D. That argument is invalid since it applies to D&D. That also applies to D&D where munchkins take templates, feats and classes combinations to min/max their characters. If your game is all combat then the combat monsters will dominate just like a social monster would dominate a political intrigue game. A D&D fighter could dominate a combat heavy session and be useless in a political intrigue session. Once again that's an invalid argument because it applies to all RPG systems. PB system are no more munchkinny then class based ones, don't believe me go to the D&D forums and look at the number of posts in the Min/Max section. There's a boatload of people there trying to create the most uber character they can. It's a RPG trend, not a PB system specific one. Again not a valid argument against PB systems. [/QUOTE]
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Why adhere to the "core" classes? Why not deconstruct for flexibility?
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