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General Tabletop Discussion
*Pathfinder & Starfinder
Why advantage/disadvantage mechanic?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5995127" data-attributes="member: 54877"><p>Last night, we were continuing the Cave of Chaos with characters updated to 2nd level and from the most recent playtest. Since the characters were new to the group, they decide to go tangle the kobolds as an easy warm up (and because they hadn't hit that side of the caves yet).</p><p> </p><p>At one point, the party got into a tangle with 45 kobolds. At a key moment, the cleric ran forward alone, using that area sun power through channel divinity (damage in a 20' radius plus lit up until the next round). This killed all but 15 of the remaining kobolds, but those fifteen threw daggers (after making a morale check). All fifteen missed. While improbable even with the disadvantage of kobolds throwing into bright light, with a simple modifier it would have never happened.</p><p> </p><p>The players gasped when the daggers started flying, and then cheered when not a one hit. I described it as daggers flying all over the room in every direction, as the almost blinded but enraged kobolds ran around shouting.</p><p> </p><p>We like wacky stuff such as that. The pursuit of advantage and avoidance of disadvantage generally encourages it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5995127, member: 54877"] Last night, we were continuing the Cave of Chaos with characters updated to 2nd level and from the most recent playtest. Since the characters were new to the group, they decide to go tangle the kobolds as an easy warm up (and because they hadn't hit that side of the caves yet). At one point, the party got into a tangle with 45 kobolds. At a key moment, the cleric ran forward alone, using that area sun power through channel divinity (damage in a 20' radius plus lit up until the next round). This killed all but 15 of the remaining kobolds, but those fifteen threw daggers (after making a morale check). All fifteen missed. While improbable even with the disadvantage of kobolds throwing into bright light, with a simple modifier it would have never happened. The players gasped when the daggers started flying, and then cheered when not a one hit. I described it as daggers flying all over the room in every direction, as the almost blinded but enraged kobolds ran around shouting. We like wacky stuff such as that. The pursuit of advantage and avoidance of disadvantage generally encourages it. ;) [/QUOTE]
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Why advantage/disadvantage mechanic?
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