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Why all players but no DMs?
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<blockquote data-quote="kigmatzomat" data-source="post: 2927312" data-attributes="member: 9254"><p>75% Dragonlance (AD&D/2e), 25% homebrewed evil. I started it right after all three 3.0 core books were released. We wanted to really learn 3E so we started with 1st level characters. I figured DL had a decent setting, the players were all vaguely familiar but not fanboys, sufficiently cheap source material is available from the used game shops, and I wouldn't have to worry about new supplements contradicting my game. (Well, that last one didn't quite work out but my players now consider my game to be canon since it predates the 3E DL stuff by a couple of years)</p><p></p><p>The game's core concept is "history is written by the victors." Facts are hard to fudge but motiviations can easily be altered. So 98% of the facts provided by the DLA are valid (~2% are self-contradicting) but the reasons why so-and-so did something may or may not be true. The game's up to 20th level and the players are well into the know. They know that Paladine & Takhisis "came from beyond" to Krynn and basically took over from the existing divinities. They sired the chromatic dragons to wipe out the original races (Ogres/Irda, Thanoi, shadowpeople, etc) and imported humans, elves, etc. The Laws of High Sorcery and use of moon magic was just a way for the gods to control the power of mortals. The pogrom against clerics of other faiths is to ensure the old divinities are never released from their prison. The High God is actually the amalgamation of the suriviving prior divinities. Raistlin has actually inherited the portfolio of the original Deity of Magic but was unaware of it, since in his opinion he had to kill the other gods to take their portofilios. The Cataclysm smacked down Taladas so hard b/c that continent has never been properly subjugated (no Laws of Magic, strange views of the gods, etc) and this was as good an excuse as any. Etc, etc. </p><p></p><p>So we're about 5 1/2 years into the campaign and I think there's probably another 1-2 years of material left before I really start scrounging. I'm more afraid that we'll hit something that is boring or tedious to play since they are gearing up for a war.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2927312, member: 9254"] 75% Dragonlance (AD&D/2e), 25% homebrewed evil. I started it right after all three 3.0 core books were released. We wanted to really learn 3E so we started with 1st level characters. I figured DL had a decent setting, the players were all vaguely familiar but not fanboys, sufficiently cheap source material is available from the used game shops, and I wouldn't have to worry about new supplements contradicting my game. (Well, that last one didn't quite work out but my players now consider my game to be canon since it predates the 3E DL stuff by a couple of years) The game's core concept is "history is written by the victors." Facts are hard to fudge but motiviations can easily be altered. So 98% of the facts provided by the DLA are valid (~2% are self-contradicting) but the reasons why so-and-so did something may or may not be true. The game's up to 20th level and the players are well into the know. They know that Paladine & Takhisis "came from beyond" to Krynn and basically took over from the existing divinities. They sired the chromatic dragons to wipe out the original races (Ogres/Irda, Thanoi, shadowpeople, etc) and imported humans, elves, etc. The Laws of High Sorcery and use of moon magic was just a way for the gods to control the power of mortals. The pogrom against clerics of other faiths is to ensure the old divinities are never released from their prison. The High God is actually the amalgamation of the suriviving prior divinities. Raistlin has actually inherited the portfolio of the original Deity of Magic but was unaware of it, since in his opinion he had to kill the other gods to take their portofilios. The Cataclysm smacked down Taladas so hard b/c that continent has never been properly subjugated (no Laws of Magic, strange views of the gods, etc) and this was as good an excuse as any. Etc, etc. So we're about 5 1/2 years into the campaign and I think there's probably another 1-2 years of material left before I really start scrounging. I'm more afraid that we'll hit something that is boring or tedious to play since they are gearing up for a war. [/QUOTE]
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