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Why all the fiendish love?
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<blockquote data-quote="king_ghidorah" data-source="post: 3792673" data-attributes="member: 18404"><p>Of course, playing the monster goes back quites some time. Half-vampire and half-efreeti characters were options on some special ability tables in Arduin, as were very sinister characters such as the Deodanths (who may have been part demon, I forget...) back in he 1980s. And there was the Tunnels-and-Trolls derived Monsters! Monsters! that had all kinds of monsters (including the fiendish types) as PCs. That's not even touching things like White Wolf games starting with Vampire: the Masquerade, or independent games like the Whispering Vault... I can go on for days. 1st Edition had assassins, of course, and its half-orcs right in the core rules, and the option to play evil. Second edition downplayed such things, but Tieflings as PCs were basic in 2nd Edition Planescape.</p><p></p><p>Seems to me playing monstrous characters, including fiendish ones, has been "hip" for some people for a long time, as has the notion of playing evil characters (not just anti-heroes, but clear villains)-- in my experience, going back the 25+ years I have played RPGs.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 3792673, member: 18404"] Of course, playing the monster goes back quites some time. Half-vampire and half-efreeti characters were options on some special ability tables in Arduin, as were very sinister characters such as the Deodanths (who may have been part demon, I forget...) back in he 1980s. And there was the Tunnels-and-Trolls derived Monsters! Monsters! that had all kinds of monsters (including the fiendish types) as PCs. That's not even touching things like White Wolf games starting with Vampire: the Masquerade, or independent games like the Whispering Vault... I can go on for days. 1st Edition had assassins, of course, and its half-orcs right in the core rules, and the option to play evil. Second edition downplayed such things, but Tieflings as PCs were basic in 2nd Edition Planescape. Seems to me playing monstrous characters, including fiendish ones, has been "hip" for some people for a long time, as has the notion of playing evil characters (not just anti-heroes, but clear villains)-- in my experience, going back the 25+ years I have played RPGs. [/QUOTE]
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Why all the fiendish love?
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