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Why all the fiendish love?
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<blockquote data-quote="WayneLigon" data-source="post: 3793980" data-attributes="member: 3649"><p>The way I normally run things (again, all that sort of stuff depends on the exact campaign), demons and devils (and other types of celestials) <em>are </em> incarnated ideals. The Tiefling would indeed be the classic 'angst' race because one part of them has free will but another part of them does not. Thus, if they want to be good or neutral, they have to constantly struggle against that side of them that will always be evil, Always. No matter what atonements they go through, no matter how dee they bury it. Mortal magics can't touch that core of evil they have in them. </p><p></p><p>Every little thing they do is touched by it. If they hit someone in combat, they have to consciously keep from making that extra little twist of the sword so that not only do they cut the guy, they also maim him for life. If they fall in love, they have to work extra hard not to occassionally do something cruel to that person just to see the hurt in their eyes. It's a constant balancing act for them and, frankly, one they can't help but fail at now and again no matter how strong they are. Not happy and not 'kewl'. </p><p></p><p>But most people will just play them for the demonic appearance, and the spell-like abilities, I'm sure, and ignore all that inconvenient roleplaying stuff.</p><p></p><p>Conversely, you can see how that could be an even greater roleplaying challenge to play an asimar, where part of them can't help but be good and merciful. It doesn't have the same <em>ring </em> to it, since a lot of their struggle with the world will be totally internal.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3793980, member: 3649"] The way I normally run things (again, all that sort of stuff depends on the exact campaign), demons and devils (and other types of celestials) [I]are [/I] incarnated ideals. The Tiefling would indeed be the classic 'angst' race because one part of them has free will but another part of them does not. Thus, if they want to be good or neutral, they have to constantly struggle against that side of them that will always be evil, Always. No matter what atonements they go through, no matter how dee they bury it. Mortal magics can't touch that core of evil they have in them. Every little thing they do is touched by it. If they hit someone in combat, they have to consciously keep from making that extra little twist of the sword so that not only do they cut the guy, they also maim him for life. If they fall in love, they have to work extra hard not to occassionally do something cruel to that person just to see the hurt in their eyes. It's a constant balancing act for them and, frankly, one they can't help but fail at now and again no matter how strong they are. Not happy and not 'kewl'. But most people will just play them for the demonic appearance, and the spell-like abilities, I'm sure, and ignore all that inconvenient roleplaying stuff. Conversely, you can see how that could be an even greater roleplaying challenge to play an asimar, where part of them can't help but be good and merciful. It doesn't have the same [I]ring [/I] to it, since a lot of their struggle with the world will be totally internal. [/QUOTE]
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Why all the fiendish love?
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