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Why all the fiendish love?
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<blockquote data-quote="Rechan" data-source="post: 3795238" data-attributes="member: 54846"><p>And for that matter, an evil hero is just as legitimate.</p><p></p><p>When it comes to Chulu (or whatever chaos-embodied monstrocity bent on eating/destroying the world/plane/multiverse), or the crazed Necromancer bringing his undead army into the kingdom, or any other large scale threat, an evil character has three options:</p><p></p><p>1) Join up.</p><p>2) Flee.</p><p>3) Stop it.</p><p></p><p>1 is an option, but not an option for every evil character. After all, Cthulu's going to eat his cultists too, and those demon worshipers are going to get killed or suffer for eternity, and being undead doesn't sound real fun to every guy this side of the G/N/E scale. The orc horde also has absolutely no 401K plan. </p><p></p><p>2 isn't an option if you like where you live/have things there that you don't want to lose. Like contacts, allies, bribed officials who look the other way, a reputation, and a history. </p><p></p><p>So if 1 and 2 are out, then 3 is your option.</p><p></p><p>Because ultimately, the Crime Boss in the Capital City of the Good Kingdom doesn't benefit when the Kingdom is obliterated by Cthulu, ransacked by barbarians or overrun by demons/devils. If this happens, he's got to either die, flee, or become a real hard core warlord with armed militia defending his resources from monsters. He can't do a (dis)honest day's work. The same reason for that evil wizard. "Crap, my lab with all my research and materials is right in the path of the maurading army. No time to find a portable hole to dump all this stuff in, no time to ferry box after box via <em>Teleport</em>." </p><p></p><p>And of course there's always "I fight evil because I dislike the competition" or "I need gold, magical items, and power before I can start my own plans." Or the ever popular "I'll go where my employer's gold/magical item reward sends me."</p></blockquote><p></p>
[QUOTE="Rechan, post: 3795238, member: 54846"] And for that matter, an evil hero is just as legitimate. When it comes to Chulu (or whatever chaos-embodied monstrocity bent on eating/destroying the world/plane/multiverse), or the crazed Necromancer bringing his undead army into the kingdom, or any other large scale threat, an evil character has three options: 1) Join up. 2) Flee. 3) Stop it. 1 is an option, but not an option for every evil character. After all, Cthulu's going to eat his cultists too, and those demon worshipers are going to get killed or suffer for eternity, and being undead doesn't sound real fun to every guy this side of the G/N/E scale. The orc horde also has absolutely no 401K plan. 2 isn't an option if you like where you live/have things there that you don't want to lose. Like contacts, allies, bribed officials who look the other way, a reputation, and a history. So if 1 and 2 are out, then 3 is your option. Because ultimately, the Crime Boss in the Capital City of the Good Kingdom doesn't benefit when the Kingdom is obliterated by Cthulu, ransacked by barbarians or overrun by demons/devils. If this happens, he's got to either die, flee, or become a real hard core warlord with armed militia defending his resources from monsters. He can't do a (dis)honest day's work. The same reason for that evil wizard. "Crap, my lab with all my research and materials is right in the path of the maurading army. No time to find a portable hole to dump all this stuff in, no time to ferry box after box via [i]Teleport[/i]." And of course there's always "I fight evil because I dislike the competition" or "I need gold, magical items, and power before I can start my own plans." Or the ever popular "I'll go where my employer's gold/magical item reward sends me." [/QUOTE]
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