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Why all the hate for Turn Undead?
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<blockquote data-quote="Li Shenron" data-source="post: 5996696" data-attributes="member: 1465"><p>I guess and hope that Turn Undead is far from final...</p><p></p><p>The latest playtest update eliminated the option for using channel divinity to use Turn Undead, making it less frequently castable, and introduced a limit of 25 max HP, which apparently means that any undead bigger than that simply cannot be turned.</p><p></p><p>I don't think it will remain like this, they probably just put the issue of TU to the background for now, but then why these two changes?</p><p></p><p>And why so many gamers want to see Turn Undead disappear from the game? What is your problem with it?</p><p></p><p>Or if you prefer, what would you like TU to be, and why?</p><p></p><p>I wish it stays in the game at least for the sake of tradition, and wish for the final 5e version of Turn Undead to have the following features:</p><p></p><p>- be available to at least some Clerics (better if other Clerics can opt out of it, or choose a variant to turn some other creatures)</p><p>- allow to dispatch (not necessarily destroy) a large multitude of lesser undead at once</p><p>- allow to keep at bay one single undead creature without a limit on its power(although exceptions i.e. unturnable undead may exist)</p><p></p><p>Those features can definitely be tied on level in some way, so when I say "without a limit" I just mean that there shouldn't be any built-in limit such as HP or HD beyond which TU simply doesn't work, but then of course for an individual Cleric might be very much possible that at his current level he can turn ghouls but not vampires. The number of undead affected can also be progressive. But I would like both scenarios covered: (a) the Cleric which protects a party or a whole village from a small army of undead by keeping them at bay or dispersing them, and (b) the Cleric who can at least try to prevent one powerful undead to harm the party when other means to deal with it (i.e. fighting it or destroying it somehow) are unsuccessful or inconvenient.</p><p></p><p>Then if they want to make TU a spell, although I am skeptic that this would be a good idea, I can accept that, it's not that important to me what mechanics they use...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5996696, member: 1465"] I guess and hope that Turn Undead is far from final... The latest playtest update eliminated the option for using channel divinity to use Turn Undead, making it less frequently castable, and introduced a limit of 25 max HP, which apparently means that any undead bigger than that simply cannot be turned. I don't think it will remain like this, they probably just put the issue of TU to the background for now, but then why these two changes? And why so many gamers want to see Turn Undead disappear from the game? What is your problem with it? Or if you prefer, what would you like TU to be, and why? I wish it stays in the game at least for the sake of tradition, and wish for the final 5e version of Turn Undead to have the following features: - be available to at least some Clerics (better if other Clerics can opt out of it, or choose a variant to turn some other creatures) - allow to dispatch (not necessarily destroy) a large multitude of lesser undead at once - allow to keep at bay one single undead creature without a limit on its power(although exceptions i.e. unturnable undead may exist) Those features can definitely be tied on level in some way, so when I say "without a limit" I just mean that there shouldn't be any built-in limit such as HP or HD beyond which TU simply doesn't work, but then of course for an individual Cleric might be very much possible that at his current level he can turn ghouls but not vampires. The number of undead affected can also be progressive. But I would like both scenarios covered: (a) the Cleric which protects a party or a whole village from a small army of undead by keeping them at bay or dispersing them, and (b) the Cleric who can at least try to prevent one powerful undead to harm the party when other means to deal with it (i.e. fighting it or destroying it somehow) are unsuccessful or inconvenient. Then if they want to make TU a spell, although I am skeptic that this would be a good idea, I can accept that, it's not that important to me what mechanics they use... [/QUOTE]
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Why all the hate for Turn Undead?
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