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Why all the hate for Turn Undead?
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<blockquote data-quote="howandwhy99" data-source="post: 5996979" data-attributes="member: 3192"><p>So how to design a more playable version of Detect Alignment? Clearly it's important to the paladin class due to the paladin's code and the potential loss of the class by the character permanently, if they don't stay within the Lawful/Good alignment. </p><p></p><p>My suggestion is as I've suggested about a lot of things, make it a puzzle. Make detecting alignment via the power of one's deity something unique to both that deity and to that character. Alignment works similarly, so it really isn't about the alignment chart the DM is tracking characters (and other stuff) upon. It's about the deity (or principles) the paladin follows which determines what is detected, at least relative to whatever is being focused upon. All that kind of stuff is made up by the player when he or she creates (or chooses) their deity and creates their code.</p><p></p><p>The real catch is a Paladin could kill "evil" creatures like demons which rate pretty high on the alignment chart for evil. When they run into mortal creatures they actually have to follow the law (be lawful) even if they have a clear indication of evil. Killing, or meting out any justice, without showing just cause is not being a paladin either, but a vigilante. A paladin saves lost souls. Not simply by being a paragon of their own virtues, but by reaching out to those who have become, you know, "people who want to see the world burn."</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5996979, member: 3192"] So how to design a more playable version of Detect Alignment? Clearly it's important to the paladin class due to the paladin's code and the potential loss of the class by the character permanently, if they don't stay within the Lawful/Good alignment. My suggestion is as I've suggested about a lot of things, make it a puzzle. Make detecting alignment via the power of one's deity something unique to both that deity and to that character. Alignment works similarly, so it really isn't about the alignment chart the DM is tracking characters (and other stuff) upon. It's about the deity (or principles) the paladin follows which determines what is detected, at least relative to whatever is being focused upon. All that kind of stuff is made up by the player when he or she creates (or chooses) their deity and creates their code. The real catch is a Paladin could kill "evil" creatures like demons which rate pretty high on the alignment chart for evil. When they run into mortal creatures they actually have to follow the law (be lawful) even if they have a clear indication of evil. Killing, or meting out any justice, without showing just cause is not being a paladin either, but a vigilante. A paladin saves lost souls. Not simply by being a paragon of their own virtues, but by reaching out to those who have become, you know, "people who want to see the world burn." [/QUOTE]
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Why all the hate for Turn Undead?
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