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Why all the hate for Turn Undead?
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<blockquote data-quote="triqui" data-source="post: 5996981" data-attributes="member: 57948"><p>The problem with Turn Undead, is that it only make sense in a Jewish-Christian mithology of some sort. In this kind of enviroment, the cleric's god is the only god, and he is the guardian of everything that is good against those who are evil. He also take care of the afterliving, so it makes sense that he destroy blasphemous monstruosities. You don't need it to be really "jewish-christian". Some fantasy gods, such as The Holy Lignt in World of Warcraft, might work with it. But that's not the case in most D&D campaigns.</p><p></p><p></p><p>Why should a halfling priest of Yondalla worry about undeads? Or a cleric of the god of Storms? Or the god of Fire? Or the god of Trade and Money? Why should Moradin worry so much about Undeads? Why would Mercury, Roman god of thieves and roads, or The Morrigan, celtic goddesses of war, or Marduk, babylonian god of the Seas, or Huitzilopochtli, aztec god of war, sun and human sacrifice give a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> about undeads?</p><p></p><p>Why should the god of Technology and Civilization be more worried about undeads than he is worried about nature? Why not a "turn woodland creatures" ability?</p></blockquote><p></p>
[QUOTE="triqui, post: 5996981, member: 57948"] The problem with Turn Undead, is that it only make sense in a Jewish-Christian mithology of some sort. In this kind of enviroment, the cleric's god is the only god, and he is the guardian of everything that is good against those who are evil. He also take care of the afterliving, so it makes sense that he destroy blasphemous monstruosities. You don't need it to be really "jewish-christian". Some fantasy gods, such as The Holy Lignt in World of Warcraft, might work with it. But that's not the case in most D&D campaigns. Why should a halfling priest of Yondalla worry about undeads? Or a cleric of the god of Storms? Or the god of Fire? Or the god of Trade and Money? Why should Moradin worry so much about Undeads? Why would Mercury, Roman god of thieves and roads, or The Morrigan, celtic goddesses of war, or Marduk, babylonian god of the Seas, or Huitzilopochtli, aztec god of war, sun and human sacrifice give a :):):):) about undeads? Why should the god of Technology and Civilization be more worried about undeads than he is worried about nature? Why not a "turn woodland creatures" ability? [/QUOTE]
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