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<blockquote data-quote="Akrasia" data-source="post: 2150606" data-attributes="member: 23012"><p>It is very hard to express the virtues of one edition of D&D without at least implying that these are virtues that other editions lack.</p><p></p><p>E.g., "I like to DM the <u>Rules Cylcopedia</u> version of D&D because it is very easy and fun to DM, has a great pace, handles high level play well, etc." [Implication: other versions of D&D are too slow, fail to handle high level play well, etc.]</p><p></p><p>Or: "I like to play 3.x D&D best because it allows for great customization of PCs, highly varied combat situations, etc." [Implication: other versions of D&D force PCs into 'straightjackets', etc.] </p><p></p><p>In both statements there is an implicit criticism of other versions of the game. It is hard to see how this is avoidable.</p><p></p><p></p><p></p><p>One thing I have learned is that my likes and dislikes depend <em>very much </em> on whether or not I am DM. </p><p></p><p>As a DM, I have come to somewhat dislike 3e. I have run two 3e campaigns, each of which lasted about a year. In both cases the players seemed to really enjoy them, and I felt a sense of accomplishment at how well the stories went (lots of twists, etc.). Yet, in both cases, prepping for sessions came to feel like a tedious chore. The first time around I thought it was just because I was not adequately familiar with the system. But after the second time, I realized that I simply did not like all the 'crunch' involved. Instead, I prefer to DM systems with simpler rules -- I just find that they enable me to allow my 'creative juices' to flow more freely, so to speak. And they don't feel like <em>work</em>. So if I were to DM a version 'D&D' today, I would insist on the Rules Cylcopedia version (albeit with a number of house rules). Fortunately, though, Castles and Crusades has come along, which 'feels' like the RC, but with a lot more flexibility. In short, my tastes as DM strongly incline me towards 'rules light' systems.</p><p></p><p>As a player, however, I am <em>happy</em> to play 3e. Indeed, I probably prefer it over 2e or even 1e. (Nostalgia and my love for a brisk game pace prevents me from ever placing 3e ahead of the RC.) </p><p></p><p>But in general, I have found that, as a player, the <em>skill of the DM </em> is far more important than the system used in creating a great game/campaign. As a result, if I know that the DM is really good, and the campaign sounds interesting, I will play pretty much <em>any</em> edition. (Indeed, I will play pretty much <em>any</em> game system with a great GM. There are a few exceptions, but IMO the GM makes all the difference. Conversely, I will not play with a crappy GM, even if he is using my favourite system in my favourite setting.)</p></blockquote><p></p>
[QUOTE="Akrasia, post: 2150606, member: 23012"] It is very hard to express the virtues of one edition of D&D without at least implying that these are virtues that other editions lack. E.g., "I like to DM the [U]Rules Cylcopedia[/U] version of D&D because it is very easy and fun to DM, has a great pace, handles high level play well, etc." [Implication: other versions of D&D are too slow, fail to handle high level play well, etc.] Or: "I like to play 3.x D&D best because it allows for great customization of PCs, highly varied combat situations, etc." [Implication: other versions of D&D force PCs into 'straightjackets', etc.] In both statements there is an implicit criticism of other versions of the game. It is hard to see how this is avoidable. One thing I have learned is that my likes and dislikes depend [I]very much [/I] on whether or not I am DM. As a DM, I have come to somewhat dislike 3e. I have run two 3e campaigns, each of which lasted about a year. In both cases the players seemed to really enjoy them, and I felt a sense of accomplishment at how well the stories went (lots of twists, etc.). Yet, in both cases, prepping for sessions came to feel like a tedious chore. The first time around I thought it was just because I was not adequately familiar with the system. But after the second time, I realized that I simply did not like all the 'crunch' involved. Instead, I prefer to DM systems with simpler rules -- I just find that they enable me to allow my 'creative juices' to flow more freely, so to speak. And they don't feel like [I]work[/I]. So if I were to DM a version 'D&D' today, I would insist on the Rules Cylcopedia version (albeit with a number of house rules). Fortunately, though, Castles and Crusades has come along, which 'feels' like the RC, but with a lot more flexibility. In short, my tastes as DM strongly incline me towards 'rules light' systems. As a player, however, I am [I]happy[/I] to play 3e. Indeed, I probably prefer it over 2e or even 1e. (Nostalgia and my love for a brisk game pace prevents me from ever placing 3e ahead of the RC.) But in general, I have found that, as a player, the [I]skill of the DM [/I] is far more important than the system used in creating a great game/campaign. As a result, if I know that the DM is really good, and the campaign sounds interesting, I will play pretty much [I]any[/I] edition. (Indeed, I will play pretty much [I]any[/I] game system with a great GM. There are a few exceptions, but IMO the GM makes all the difference. Conversely, I will not play with a crappy GM, even if he is using my favourite system in my favourite setting.) [/QUOTE]
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