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General Tabletop Discussion
*Pathfinder & Starfinder
Why all the healing?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3987965" data-attributes="member: 710"><p>An interesting approach I know is from Torg.</p><p>Torg had a very low number of conditions, and two types of damage. (Maybe I am forgetting something, I didn't have the pleasure to play it often). In addition, there was a resource called "Possibilities" that were a mix of action & hit points.</p><p>Whenever you took damage, you suffered a number of shock points and potentially one or more wounds. In addition, some attacks and situations could give you a "K" or an "O". If you had both a K and a O, you were (surprise) KO. You could spend possibilities to negate shock points Ks, Os and Wounds, though you could only spend a limited amount of possibilities each round. So sometimes you had to decide between taking a wound or dropping unconscious (either due to shock points or Ks and Os.). In Torg, you didn't have to stay unconscious for long - sometimes, the Initiative Card could come up and signal "Heroes have an Inpsiriation") which would remove all shock points, Ks and Os from you. (Off course, it could also be "Villains have an Inspiration", which meant bad things... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>I think if there are things I'd wanted to add to the system would be a better "Possibility Recovery System" (as it stands, you needed to complete an adventure or part of adventure to gain some new ones. Since Possibilities are used in many different contexts, I think this is sometimes to limiting.).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3987965, member: 710"] An interesting approach I know is from Torg. Torg had a very low number of conditions, and two types of damage. (Maybe I am forgetting something, I didn't have the pleasure to play it often). In addition, there was a resource called "Possibilities" that were a mix of action & hit points. Whenever you took damage, you suffered a number of shock points and potentially one or more wounds. In addition, some attacks and situations could give you a "K" or an "O". If you had both a K and a O, you were (surprise) KO. You could spend possibilities to negate shock points Ks, Os and Wounds, though you could only spend a limited amount of possibilities each round. So sometimes you had to decide between taking a wound or dropping unconscious (either due to shock points or Ks and Os.). In Torg, you didn't have to stay unconscious for long - sometimes, the Initiative Card could come up and signal "Heroes have an Inpsiriation") which would remove all shock points, Ks and Os from you. (Off course, it could also be "Villains have an Inspiration", which meant bad things... :) ) I think if there are things I'd wanted to add to the system would be a better "Possibility Recovery System" (as it stands, you needed to complete an adventure or part of adventure to gain some new ones. Since Possibilities are used in many different contexts, I think this is sometimes to limiting.). [/QUOTE]
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Community
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Why all the healing?
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