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Why all the Second Edition Haters?
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<blockquote data-quote="Scotley" data-source="post: 1455947" data-attributes="member: 11520"><p>I started playing just before 1e. My first actual purchase was the 1e players handbook, within days of its release, and I had a great time playing that game. I've been buying new books as soon as I can ever since. When 2e came along I thought it was an improvement because it had better organization (at first) and some increase in rules logic. The various add-ons increased options and as others have said there was some great fluff in that era. I think you have to look at 2e as having 3 incarnations. First was the initial core books, then the splat books era, finally the players option era. I played all these and have a huge collection of books still on my shealf. I have lots of fond memories of those days. The problem was that the 3 incarnations lacked consistency and everybody had their own way of dealing with the broken rules, and they were broken more often than not. I enjoyed playing with our regular group, but found that wandering into someone else's game was rarely a good thing. Poorly documented house rules and munchkin abuses were rampent and I rarely found a new group to be fun. That's why I prefer 3.x DnD. The rules are better balanced as well as more logical and much as we enjoyed our own house rules--I'm sure you all enjoyed your's too--its much more pleasant to join a game where there are few rules surprises. </p><p></p><p>The bottom line is that as much as I enjoyed gaming in the 1e and 2e days, I find the system is better under 3.5 than its ever been before. I do look back on the earlier editions with fondness, but I don't plan to go back. I still get out the old books for fluff and ideas, but when it comes time to play its 3.5 much as it was 1e over odnd, and unearthed arcana/survival guide over 1e, 2e over 1e, and players option over 2e. </p><p></p><p>Scotley</p></blockquote><p></p>
[QUOTE="Scotley, post: 1455947, member: 11520"] I started playing just before 1e. My first actual purchase was the 1e players handbook, within days of its release, and I had a great time playing that game. I've been buying new books as soon as I can ever since. When 2e came along I thought it was an improvement because it had better organization (at first) and some increase in rules logic. The various add-ons increased options and as others have said there was some great fluff in that era. I think you have to look at 2e as having 3 incarnations. First was the initial core books, then the splat books era, finally the players option era. I played all these and have a huge collection of books still on my shealf. I have lots of fond memories of those days. The problem was that the 3 incarnations lacked consistency and everybody had their own way of dealing with the broken rules, and they were broken more often than not. I enjoyed playing with our regular group, but found that wandering into someone else's game was rarely a good thing. Poorly documented house rules and munchkin abuses were rampent and I rarely found a new group to be fun. That's why I prefer 3.x DnD. The rules are better balanced as well as more logical and much as we enjoyed our own house rules--I'm sure you all enjoyed your's too--its much more pleasant to join a game where there are few rules surprises. The bottom line is that as much as I enjoyed gaming in the 1e and 2e days, I find the system is better under 3.5 than its ever been before. I do look back on the earlier editions with fondness, but I don't plan to go back. I still get out the old books for fluff and ideas, but when it comes time to play its 3.5 much as it was 1e over odnd, and unearthed arcana/survival guide over 1e, 2e over 1e, and players option over 2e. Scotley [/QUOTE]
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