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Why all the Second Edition Haters?
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<blockquote data-quote="Kalendraf" data-source="post: 1588718" data-attributes="member: 3433"><p>I played 1e, and loved it. Then 2e came out and we were faced with upgrading our books for the first time. We grudgingly did so, thinking it was an improvement, though a lot of things seemed to be changed for no real sensible reason.</p><p></p><p>The assassin and monk were gone. Some lame excuse was provided, but we accepted it and moved on. 2e did add some interesting things with the skills, though it seemed somewhat lacking.</p><p></p><p>The 2e monstrous compendium, while interesting in theory, turned out to be a DM's nightmare. 3-ring binders were prone to lose the pages and chewed up the edges of the paper as well. Definitely an experiment gone awry.</p><p></p><p>What turned me off the most was likely the products coming out during the late stages of 2e. Much of it seemed like regurgitated crap that made it seem that TSR was scraping way past the bottom of the barrel to make ends meet. </p><p></p><p>I kept playing 2e right up until a year after 3e debuted. I tried 3e and fell in love with it immediately. It fixed so many problems from the earlier versions that I wondered why I hadn't switched earlier.</p><p></p><p>So while I have fond memories of playing games in the 2e timeframe, looking back, I can see lot of problems with the game system, it's packaging and marketing, and realize just how poor it was in comparison.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1588718, member: 3433"] I played 1e, and loved it. Then 2e came out and we were faced with upgrading our books for the first time. We grudgingly did so, thinking it was an improvement, though a lot of things seemed to be changed for no real sensible reason. The assassin and monk were gone. Some lame excuse was provided, but we accepted it and moved on. 2e did add some interesting things with the skills, though it seemed somewhat lacking. The 2e monstrous compendium, while interesting in theory, turned out to be a DM's nightmare. 3-ring binders were prone to lose the pages and chewed up the edges of the paper as well. Definitely an experiment gone awry. What turned me off the most was likely the products coming out during the late stages of 2e. Much of it seemed like regurgitated crap that made it seem that TSR was scraping way past the bottom of the barrel to make ends meet. I kept playing 2e right up until a year after 3e debuted. I tried 3e and fell in love with it immediately. It fixed so many problems from the earlier versions that I wondered why I hadn't switched earlier. So while I have fond memories of playing games in the 2e timeframe, looking back, I can see lot of problems with the game system, it's packaging and marketing, and realize just how poor it was in comparison. [/QUOTE]
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