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Why all the Second Edition Haters?
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<blockquote data-quote="Estlor" data-source="post: 1594770" data-attributes="member: 7261"><p>I have mixed feelings about 2E. I was into OD&D exclusively through the '80s and didn't jump on the AD&D bandwagon until my friend (and closest gaming buddy) picked them up in 1994. That meant I had missed the "3 ring binder" experiment and the PHBR series was in full swing. I really liked 2E back then. It felt like OD&D... but not as dumbed down.</p><p> </p><p> 2E's problem was it became tedious as time wore on. The longer I played it, the more played out it seemed. The ever-ballooning ruleset became more of a liability than a benefit. Rules were broken and my gaming buddies got better and better at exploiting them. And combat. We would spend entire gaming sessions on a single combat encounter.</p><p> </p><p> The most fun I had with 2E was the very last campaign I ran. We scaled way back. The only books I permitted were the PHB and the psionics section of Skills and Powers. The party was a Ranger, a Psionicist, a Fighter, and a home-brew class (based on the "Spellfire character" from the FR novels, as the player that came up with the idea called it). It worked out pretty well because I stopped looking for rules and started making things up on the fly. We had one combat encounter where the ranger snuck into the villians' office to retrieve combat plans, got caught, and ended up surfing down the staircase on the top of a desk, fighting off troops that didn't get bowled over to begin with. In the meantime, the "Spellfire character" was lobbing blasts of pure magic up the steps (barely missing the ranger on more than one occasion) while the psionicist used his powers to hold the door shut that the enemy reenforcements were trying to enter through. I think it lasted about five minutes (a record for AD&D), but it's the one thing we all remembered about that campaign.</p></blockquote><p></p>
[QUOTE="Estlor, post: 1594770, member: 7261"] I have mixed feelings about 2E. I was into OD&D exclusively through the '80s and didn't jump on the AD&D bandwagon until my friend (and closest gaming buddy) picked them up in 1994. That meant I had missed the "3 ring binder" experiment and the PHBR series was in full swing. I really liked 2E back then. It felt like OD&D... but not as dumbed down. 2E's problem was it became tedious as time wore on. The longer I played it, the more played out it seemed. The ever-ballooning ruleset became more of a liability than a benefit. Rules were broken and my gaming buddies got better and better at exploiting them. And combat. We would spend entire gaming sessions on a single combat encounter. The most fun I had with 2E was the very last campaign I ran. We scaled way back. The only books I permitted were the PHB and the psionics section of Skills and Powers. The party was a Ranger, a Psionicist, a Fighter, and a home-brew class (based on the "Spellfire character" from the FR novels, as the player that came up with the idea called it). It worked out pretty well because I stopped looking for rules and started making things up on the fly. We had one combat encounter where the ranger snuck into the villians' office to retrieve combat plans, got caught, and ended up surfing down the staircase on the top of a desk, fighting off troops that didn't get bowled over to begin with. In the meantime, the "Spellfire character" was lobbing blasts of pure magic up the steps (barely missing the ranger on more than one occasion) while the psionicist used his powers to hold the door shut that the enemy reenforcements were trying to enter through. I think it lasted about five minutes (a record for AD&D), but it's the one thing we all remembered about that campaign. [/QUOTE]
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