Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why an Assassins hand book?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ForceUser" data-source="post: 305287" data-attributes="member: 2785"><p><strong>Re: Re: Pet Peeve</strong></p><p></p><p></p><p></p><p>Point. And I suppose it <u>is</u> the domain of the independant d20 publisher to tackle those niche books that appeal to smaller portions of the community. And that's a terrific thing! Sight unseen, this particular book seems superfluous to me, is all.</p><p></p><p>I suppose I could list what I'm looking for, but in truth that fluctuates as time goes on. For instance, I'm running an OA game set in mythic Vietnam right now, so I would kill for a Vietnamese Handbook! Unfortunately, such a thing probably appeals to about 0.02% of the d20 community. I'd wager that an assassin's book appeals to a larger slice, but as far as I'm concerned, what's in the DMG concerning assassins is enough for me since evil characters are strictly NPCs in my games. </p><p></p><p>Honestly, I tend to shy away from non-WotC products. Many of them seem to be not as rigorously playtested as "official" D&D books (how could they be?), and I've no need for products such as an entire book on orcs or sahuagin. The core books and their direct descendants (splatbooks, <em>Manual of the Planes</em>, <em>Oriental Adventures</em>, etc) are more than enough for me to plan with as DM, and as a DM I'm looking forward to products such as <em>Monster Manual II</em>, <em>Book of Vile Darkness</em>, and <em>Fiend Folio</em>. However, I admit I'm awaiting several d20 books as well:</p><p></p><p>-<em>Romance of the Five Planets</em></p><p>-<em>Fields of Blood</em></p><p>-<em>Book of Hallowed Might</em> (though in my mind, anything d20 by Monte Cook is golden)</p><p></p><p>I've guess I've said a lot without saying much. If you enjoy products such as this assassin book, that's great; I just tend to prefer products with a broader focus, like those I mentioned above. I also like products that expand on things that were only briefly touched on in the core books, such as undersea adventuring (FFG's <em>Seafarer's Handbook</em>) and d20 mass combat (<em>Fields of Blood</em>, hopefully). Finally, any product that is generic enough to drop into my homebrew campaign and cool enough to "wow" me will get a fair shake from me (such as FFG's <em>Traps & Treachery</em>).</p><p></p><p>As a player, I don't need a lot of d20 books to help me come up with a character concept. The Quentessential series of books for instance, while neat, will not get my money. I have plenty of inspiration for character concepts, and they remind me too much of the 2E Complete Handbooks, which I'd much rather forget forever. Also, non-WotC feats, spells, and prestige classes are a real pain to get past the DMs I play under. When in doubt, they stick to the core rules. And they doubt the balance of non-WotC products. Really, my whole circle of friends does. It's much easier to just stick to core rules and not deal with it at all.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 305287, member: 2785"] [b]Re: Re: Pet Peeve[/b] Point. And I suppose it [u]is[/u] the domain of the independant d20 publisher to tackle those niche books that appeal to smaller portions of the community. And that's a terrific thing! Sight unseen, this particular book seems superfluous to me, is all. I suppose I could list what I'm looking for, but in truth that fluctuates as time goes on. For instance, I'm running an OA game set in mythic Vietnam right now, so I would kill for a Vietnamese Handbook! Unfortunately, such a thing probably appeals to about 0.02% of the d20 community. I'd wager that an assassin's book appeals to a larger slice, but as far as I'm concerned, what's in the DMG concerning assassins is enough for me since evil characters are strictly NPCs in my games. Honestly, I tend to shy away from non-WotC products. Many of them seem to be not as rigorously playtested as "official" D&D books (how could they be?), and I've no need for products such as an entire book on orcs or sahuagin. The core books and their direct descendants (splatbooks, [i]Manual of the Planes[/i], [i]Oriental Adventures[/i], etc) are more than enough for me to plan with as DM, and as a DM I'm looking forward to products such as [i]Monster Manual II[/i], [i]Book of Vile Darkness[/i], and [i]Fiend Folio[/i]. However, I admit I'm awaiting several d20 books as well: -[i]Romance of the Five Planets[/i] -[i]Fields of Blood[/i] -[i]Book of Hallowed Might[/i] (though in my mind, anything d20 by Monte Cook is golden) I've guess I've said a lot without saying much. If you enjoy products such as this assassin book, that's great; I just tend to prefer products with a broader focus, like those I mentioned above. I also like products that expand on things that were only briefly touched on in the core books, such as undersea adventuring (FFG's [i]Seafarer's Handbook[/i]) and d20 mass combat ([i]Fields of Blood[/i], hopefully). Finally, any product that is generic enough to drop into my homebrew campaign and cool enough to "wow" me will get a fair shake from me (such as FFG's [i]Traps & Treachery[/i]). As a player, I don't need a lot of d20 books to help me come up with a character concept. The Quentessential series of books for instance, while neat, will not get my money. I have plenty of inspiration for character concepts, and they remind me too much of the 2E Complete Handbooks, which I'd much rather forget forever. Also, non-WotC feats, spells, and prestige classes are a real pain to get past the DMs I play under. When in doubt, they stick to the core rules. And they doubt the balance of non-WotC products. Really, my whole circle of friends does. It's much easier to just stick to core rules and not deal with it at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why an Assassins hand book?
Top