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General Tabletop Discussion
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Why (and when) did "Adventure Paths" replace modules?
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<blockquote data-quote="DEFCON 1" data-source="post: 6830811" data-attributes="member: 7006"><p>WotC could write eight adventures and sell them individually for $10 bucks apiece... hoping that DMs would buy as many of them as they could. Or they could put in the same amount of work writing eight adventures that could be combined together to form one long arc, and sell the whole package in one go for $50.</p><p></p><p>Sure, they would make more money overall should each DM buy all eight individual modules... but the odds of any DM actually doing that are much less likely than the number of DMs who buy the hardcover book. So we have to ask ourselves this... are they losing more money from people who refuse to spend the $50 for the full path than they would have gained by hopefully more people buying the individual modules piecemeal? I think the odds are pretty good that even with the additional DMs purchasing adventures, they're unlikely to be getting that average of 5 out of the 8 individual modules sold to equal out the money they get from selling the hardcovers.</p><p></p><p>The irony of all of this being that during 4E you could subscribe to DDI for like $6 a month and get on average 3 individual adventures in the online Dungeon Magazine for that month (let alone the online Builders, the Compendium, Dragon Magazine, and whatnot)... and there were oodles of people who REFUSED to do it because they thought it was a <em>bad deal</em>. Oh how times have changed.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6830811, member: 7006"] WotC could write eight adventures and sell them individually for $10 bucks apiece... hoping that DMs would buy as many of them as they could. Or they could put in the same amount of work writing eight adventures that could be combined together to form one long arc, and sell the whole package in one go for $50. Sure, they would make more money overall should each DM buy all eight individual modules... but the odds of any DM actually doing that are much less likely than the number of DMs who buy the hardcover book. So we have to ask ourselves this... are they losing more money from people who refuse to spend the $50 for the full path than they would have gained by hopefully more people buying the individual modules piecemeal? I think the odds are pretty good that even with the additional DMs purchasing adventures, they're unlikely to be getting that average of 5 out of the 8 individual modules sold to equal out the money they get from selling the hardcovers. The irony of all of this being that during 4E you could subscribe to DDI for like $6 a month and get on average 3 individual adventures in the online Dungeon Magazine for that month (let alone the online Builders, the Compendium, Dragon Magazine, and whatnot)... and there were oodles of people who REFUSED to do it because they thought it was a [i]bad deal[/i]. Oh how times have changed. [/QUOTE]
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Why (and when) did "Adventure Paths" replace modules?
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