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General Tabletop Discussion
*Dungeons & Dragons
Why (and when) did "Adventure Paths" replace modules?
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<blockquote data-quote="delericho" data-source="post: 6832215" data-attributes="member: 22424"><p>That's great for us, but not so good for the companies involved: now they either need to have the best-selling items in the line carry the duds (pushing the price up higher), or they have a situation where two duds in a row cause the line to fail. (Bear in mind that they can't know when a 'dud' is coming. If they could, they wouldn't bother publishing them at all - it's not like their tried to make "The Forest Oracle" suck!)</p><p></p><p></p><p></p><p>I've snipped lots of stuff. I agree with you about the utility of those smaller volumes. I even agree that these big hardbacks are a poor way to deliver the adventure material. Unfortunately, though, I remain convinced that we're stuck with them. Again, WotC must be aware that this format isn't ideal from an ease-of-use perspective, so if it was practical to change then I'm sure they would.</p><p></p><p></p><p></p><p>I'm afraid it doesn't work that way, for the same reason that my example $50 book was "Out of the Abyss" at 256 pages and not the "Monster Manual" at 350+. They produced many, many more copies of the Starter Set knowing that it would sell huge numbers. That <em>vastly</em> reduced the cost to produce each copy, and meant they could sell it at a knock-down price. Heck, I wouldn't be at all surprised if that one was a genuine loss-leader for the line.</p><p></p><p>A new standalone adventure, or even an "Expert Set" to expand on the "Starter Set" simply wouldn't sell those numbers, meaning a much smaller print run, and therefore a necessarily higher price.</p><p></p><p>Sometimes, economies of scale are a great thing. Sometimes, they work against you.</p></blockquote><p></p>
[QUOTE="delericho, post: 6832215, member: 22424"] That's great for us, but not so good for the companies involved: now they either need to have the best-selling items in the line carry the duds (pushing the price up higher), or they have a situation where two duds in a row cause the line to fail. (Bear in mind that they can't know when a 'dud' is coming. If they could, they wouldn't bother publishing them at all - it's not like their tried to make "The Forest Oracle" suck!) I've snipped lots of stuff. I agree with you about the utility of those smaller volumes. I even agree that these big hardbacks are a poor way to deliver the adventure material. Unfortunately, though, I remain convinced that we're stuck with them. Again, WotC must be aware that this format isn't ideal from an ease-of-use perspective, so if it was practical to change then I'm sure they would. I'm afraid it doesn't work that way, for the same reason that my example $50 book was "Out of the Abyss" at 256 pages and not the "Monster Manual" at 350+. They produced many, many more copies of the Starter Set knowing that it would sell huge numbers. That [i]vastly[/i] reduced the cost to produce each copy, and meant they could sell it at a knock-down price. Heck, I wouldn't be at all surprised if that one was a genuine loss-leader for the line. A new standalone adventure, or even an "Expert Set" to expand on the "Starter Set" simply wouldn't sell those numbers, meaning a much smaller print run, and therefore a necessarily higher price. Sometimes, economies of scale are a great thing. Sometimes, they work against you. [/QUOTE]
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Why (and when) did "Adventure Paths" replace modules?
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