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General Tabletop Discussion
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Why (and when) did "Adventure Paths" replace modules?
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<blockquote data-quote="S'mon" data-source="post: 6832690" data-attributes="member: 463"><p>I think that's a great point. My sandbox 5e Wilderlands game and my TSR-module-based </p><p>Classic D&D game both take vastly less prep time than running a Paizo Adventure Path. I think a lot of this is quality of presentation though - I noticed that high quality early modules by Gygax & Moldvay (Keep on the Borderlands, Against the Giants, Isle of Dread, Castle Amber) take much </p><p>less prep to play than later '80s TSR stuff (War Rafts of Kron), because they are presented much more effectively. There is a consistent decline in quality of presentation such that I found Lost Mine of Phandelver really painful - indeed I gave up on it - and my experience with WoTC 4e </p><p>modules and Paizo material is similar. Paizo do seem to have made a bit of an effort in their more recent APs to improve things, to make the presentation more playable - Curse of the Crimson Throne was horrible, so far Shattered Star has been quite a lot better. From what I hear that is not </p><p>the case with the WoTC adventures.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6832690, member: 463"] I think that's a great point. My sandbox 5e Wilderlands game and my TSR-module-based Classic D&D game both take vastly less prep time than running a Paizo Adventure Path. I think a lot of this is quality of presentation though - I noticed that high quality early modules by Gygax & Moldvay (Keep on the Borderlands, Against the Giants, Isle of Dread, Castle Amber) take much less prep to play than later '80s TSR stuff (War Rafts of Kron), because they are presented much more effectively. There is a consistent decline in quality of presentation such that I found Lost Mine of Phandelver really painful - indeed I gave up on it - and my experience with WoTC 4e modules and Paizo material is similar. Paizo do seem to have made a bit of an effort in their more recent APs to improve things, to make the presentation more playable - Curse of the Crimson Throne was horrible, so far Shattered Star has been quite a lot better. From what I hear that is not the case with the WoTC adventures. [/QUOTE]
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Why (and when) did "Adventure Paths" replace modules?
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