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General Tabletop Discussion
*Dungeons & Dragons
Why (and when) did "Adventure Paths" replace modules?
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<blockquote data-quote="rooneg" data-source="post: 6832838" data-attributes="member: 6779504"><p>Look, all I'm saying is that I don't think it's hugely important for the DM to be completely conversant in events that are going to take place at level 8 (approximately 6 months of weekly sessions from now) so that they can run the events that take place at level 1. Should they have the general idea of how the adventure is supposed to play out? Sure. Should they be conversant in the various locations and NPCs that are likely to show up? Of course, especially in something like OotA where various parts can be visited in different orders and the PCs have a lot of agency. But no, you don't need to be completely conversant in the details of what happens in Gracklstugh if you players are currently being held captive by the drow in chapter 1 and aren't going to get there for weeks.</p><p></p><p>Part of the problem here is that the word "Adventure" is kind of overloaded. Should a DM have completely read through, ideally multiple times, the 4 hour long adventure they're planning on running next week? Absolutely. Should they be pretty conversant in the next month or so of stuff that's supposed to happen in their ongoing campaign? Sure. Do they need to have read in detail events that are going to happen 6 months from now? No. They don't. Heck, in some Adventure Path style campaigns it's possible that the stuff that's supposed to happen 6 months from now literally hasn't been published yet.</p><p></p><p>But hey, whatever helps you with feeling superior to the rest of us.</p></blockquote><p></p>
[QUOTE="rooneg, post: 6832838, member: 6779504"] Look, all I'm saying is that I don't think it's hugely important for the DM to be completely conversant in events that are going to take place at level 8 (approximately 6 months of weekly sessions from now) so that they can run the events that take place at level 1. Should they have the general idea of how the adventure is supposed to play out? Sure. Should they be conversant in the various locations and NPCs that are likely to show up? Of course, especially in something like OotA where various parts can be visited in different orders and the PCs have a lot of agency. But no, you don't need to be completely conversant in the details of what happens in Gracklstugh if you players are currently being held captive by the drow in chapter 1 and aren't going to get there for weeks. Part of the problem here is that the word "Adventure" is kind of overloaded. Should a DM have completely read through, ideally multiple times, the 4 hour long adventure they're planning on running next week? Absolutely. Should they be pretty conversant in the next month or so of stuff that's supposed to happen in their ongoing campaign? Sure. Do they need to have read in detail events that are going to happen 6 months from now? No. They don't. Heck, in some Adventure Path style campaigns it's possible that the stuff that's supposed to happen 6 months from now literally hasn't been published yet. But hey, whatever helps you with feeling superior to the rest of us. [/QUOTE]
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Why (and when) did "Adventure Paths" replace modules?
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