Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
why anti-art? (slightly ot ranrish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reprisal" data-source="post: 633456" data-attributes="member: 1161"><p>Just for the record, I believe that being an artist is a real job if you approach it from a fundamentally economic standpoint. Jobs are about livelihood. From all of that comes things like quality, and reliability. But, of course, I approach jobs as a "work to live" game rather than a "live to work" game. So you're situation might be different than mine...</p><p></p><p>Excellent posts, Celebrim. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><u>Re: Wolv0rine</u></p><p></p><p><strong>Quality and Time</strong></p><p></p><p>It should be obvious that I know little about the basics of "image crafting" (illustration, painting, 3D rendering, mixed media et al). I accept that. At the same time, however, I think what I was trying to get at wasn't that I expected you to work 9 to 5 and Monday to Friday, but rather that you keep an accurate account of how long it really takes you to create something. I hold true to the formula I presented: [Materials + (Wage * Time)]. I think the problem is trying to deduce what a proper wage-rate would be and how to accurately gauge the time it took to create an image.</p><p></p><p>That's the kicker.</p><p></p><p><strong>The Certification Debate</strong></p><p></p><p>I think certification is a necessary annoyance in day-to-day life. It's a sort of social short-hand that signifies that you're fully trained and reliably skilled at what it is that you do... whatever that may be. While I agree that natural ability does exist, and that people should be able to get paid for something they taught themselves to do... It's lamentable that these people fall through the cracks of certification, but at the same time, it seems that it's doing much more good that bad.</p><p></p><p></p><p></p><p>On the contrary, I found your post to be quite coherent. Also, I like the direction you and others are going into defining someone who creates... "Artist" does have certain connotations now, it seems. Is there a difference between someone that defines himself as an Illustrator as opposed to an Artist? I would be inclined to think so, and that difference would be fundamental.</p><p></p><p>If I were to embrace an economic ideology in regards to my images/pieces/pictures/etc then I would call myself a Painter, or an Illustrator more than I would an Artist.</p><p></p><p>But that's just me, it could most certainly be different for many others out there, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p> - Rep.</p></blockquote><p></p>
[QUOTE="Reprisal, post: 633456, member: 1161"] Just for the record, I believe that being an artist is a real job if you approach it from a fundamentally economic standpoint. Jobs are about livelihood. From all of that comes things like quality, and reliability. But, of course, I approach jobs as a "work to live" game rather than a "live to work" game. So you're situation might be different than mine... Excellent posts, Celebrim. :) [u]Re: Wolv0rine[/u] [b]Quality and Time[/b] It should be obvious that I know little about the basics of "image crafting" (illustration, painting, 3D rendering, mixed media et al). I accept that. At the same time, however, I think what I was trying to get at wasn't that I expected you to work 9 to 5 and Monday to Friday, but rather that you keep an accurate account of how long it really takes you to create something. I hold true to the formula I presented: [Materials + (Wage * Time)]. I think the problem is trying to deduce what a proper wage-rate would be and how to accurately gauge the time it took to create an image. That's the kicker. [b]The Certification Debate[/b] I think certification is a necessary annoyance in day-to-day life. It's a sort of social short-hand that signifies that you're fully trained and reliably skilled at what it is that you do... whatever that may be. While I agree that natural ability does exist, and that people should be able to get paid for something they taught themselves to do... It's lamentable that these people fall through the cracks of certification, but at the same time, it seems that it's doing much more good that bad. On the contrary, I found your post to be quite coherent. Also, I like the direction you and others are going into defining someone who creates... "Artist" does have certain connotations now, it seems. Is there a difference between someone that defines himself as an Illustrator as opposed to an Artist? I would be inclined to think so, and that difference would be fundamental. If I were to embrace an economic ideology in regards to my images/pieces/pictures/etc then I would call myself a Painter, or an Illustrator more than I would an Artist. But that's just me, it could most certainly be different for many others out there, :cool: - Rep. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
why anti-art? (slightly ot ranrish)
Top