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General Tabletop Discussion
*Pathfinder & Starfinder
Why arbitrary monster abilities are a bad idea.
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<blockquote data-quote="king_ghidorah" data-source="post: 4016475" data-attributes="member: 18404"><p>I don't see a reason to assume that an ability possessed by a monster must be available to PCs. Most monster abilities, for instance, will not be using the most basic core rules. Monsters with wings don't mean PCs should be able to grow wings. Giants don't mean giant PCs. Regenerating trolls do not mean regenerating PCs. None of these are logically part of the PC tool box.</p><p></p><p>After all, there is no easy way for PCs be balanced against monsters. A minor at will ability on a monster has little effect on how useful the ability is in game. In effect, it will be used through the duration of a combat-- an ability usable 3-5 times a day is effectively the same as at will. But on a PC, an at will ability may be used dozens of times, greatly changing abilities. This is why the use of level of adjustments for monsters seldom seemed to be quite right in 3.x -- the idea of balancing against PCs was always off-base.</p><p></p><p>There are ways to harness these abilities by enslaving or charming monsters, or through magic, but this is not the same. Adding an untrustworthy charmed monster is not the same as giving those abilities to a PC, and can be balanced in ways other than making a monster equivalent to a PC.</p><p></p><p>So I just don't see how you can really balance abilities without moving to a fully point-based system like GURPS or Hero System with a finite set of abilities (and, frankly, balance there is a tricky thing, too.)</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 4016475, member: 18404"] I don't see a reason to assume that an ability possessed by a monster must be available to PCs. Most monster abilities, for instance, will not be using the most basic core rules. Monsters with wings don't mean PCs should be able to grow wings. Giants don't mean giant PCs. Regenerating trolls do not mean regenerating PCs. None of these are logically part of the PC tool box. After all, there is no easy way for PCs be balanced against monsters. A minor at will ability on a monster has little effect on how useful the ability is in game. In effect, it will be used through the duration of a combat-- an ability usable 3-5 times a day is effectively the same as at will. But on a PC, an at will ability may be used dozens of times, greatly changing abilities. This is why the use of level of adjustments for monsters seldom seemed to be quite right in 3.x -- the idea of balancing against PCs was always off-base. There are ways to harness these abilities by enslaving or charming monsters, or through magic, but this is not the same. Adding an untrustworthy charmed monster is not the same as giving those abilities to a PC, and can be balanced in ways other than making a monster equivalent to a PC. So I just don't see how you can really balance abilities without moving to a fully point-based system like GURPS or Hero System with a finite set of abilities (and, frankly, balance there is a tricky thing, too.) [/QUOTE]
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Why arbitrary monster abilities are a bad idea.
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