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General Tabletop Discussion
*Pathfinder & Starfinder
Why arbitrary monster abilities are a bad idea.
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<blockquote data-quote="Irda Ranger" data-source="post: 4016571" data-attributes="member: 1003"><p>Because building a PC is complicated. It takes a long time. Time a DM doesn't have when he needs 20 monsters if 4 minutes.</p><p></p><p></p><p>It's almost if the 4E dev team was consisted of DMs and players who had dealt with many players schemes over 20 years too! </p><p></p><p>I'm not trying to be facetious (OK, maybe a little). But if you've thought of this after seeing their monster design template for one or two days, perhaps they've thought of it as well? </p><p></p><p></p><p>They're designed to have everything they need for an encounter. That does not mean they're designed with no thought at all for how their powers would act day in and day out. Exhibit 1 is the Pit Fiend's ability to grant a wish, which is limited to once every 99 years. Do you think that was designed with an encounter mind set?</p><p></p><p>I'm pretty sure they're wise to this. It's been an obvious discussion point for <em>years </em>in D&D that certain items, powers, spells, etc. would do really weird things to the world if they were followed to their logical conclusions. This is not a new concern, and if 4E simply does no worse than any edition before it in this regard then I'm sure we'll all be fine. I mean, how is it that D&D worlds have deserts when a few Decanters of Endless Water would turn them into a garden within a year?</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4016571, member: 1003"] Because building a PC is complicated. It takes a long time. Time a DM doesn't have when he needs 20 monsters if 4 minutes. It's almost if the 4E dev team was consisted of DMs and players who had dealt with many players schemes over 20 years too! I'm not trying to be facetious (OK, maybe a little). But if you've thought of this after seeing their monster design template for one or two days, perhaps they've thought of it as well? They're designed to have everything they need for an encounter. That does not mean they're designed with no thought at all for how their powers would act day in and day out. Exhibit 1 is the Pit Fiend's ability to grant a wish, which is limited to once every 99 years. Do you think that was designed with an encounter mind set? I'm pretty sure they're wise to this. It's been an obvious discussion point for [I]years [/I]in D&D that certain items, powers, spells, etc. would do really weird things to the world if they were followed to their logical conclusions. This is not a new concern, and if 4E simply does no worse than any edition before it in this regard then I'm sure we'll all be fine. I mean, how is it that D&D worlds have deserts when a few Decanters of Endless Water would turn them into a garden within a year? [/QUOTE]
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Why arbitrary monster abilities are a bad idea.
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