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General Tabletop Discussion
*Pathfinder & Starfinder
Why arbitrary monster abilities are a bad idea.
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<blockquote data-quote="robertliguori" data-source="post: 4016791" data-attributes="member: 47776"><p>Players defeat monster X. Players go and defeat monster Y, which hates monster X. Players go capture creature Z, who monster X cares about. Players say "Do the job for us, and we'll slay Y, and a bunch like him, and let you and Z go in a couple of levels when we can do the job ourselves. Don't do the job, or get any bright ideas about clever double-crosses, and we'll feed Z to Y. (And then kill you and probably make our best effort at killing your race/nation/clan/extended family on general principle, but we're adventures; that goes without saying.)"</p><p></p><p>Houserules will not save you now; if your creatures have motivations, PCs can exploit them. The only way to prevent this is to declare that <em>every</em> NPC with an exploitable ability cares more about not using their ability for the PCs gain than everything else; having this be true in an organic world is ludicrous. The problem isn't just that there exist rule mechanisms to turn NPCs into player resources; its that if PCs interact with NPCs, and the NPCs are complex characters who respond to a variety of different interactions, then the PCs will be able to build their own mechanism, without needing to use houseruleable-away effects.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4016791, member: 47776"] Players defeat monster X. Players go and defeat monster Y, which hates monster X. Players go capture creature Z, who monster X cares about. Players say "Do the job for us, and we'll slay Y, and a bunch like him, and let you and Z go in a couple of levels when we can do the job ourselves. Don't do the job, or get any bright ideas about clever double-crosses, and we'll feed Z to Y. (And then kill you and probably make our best effort at killing your race/nation/clan/extended family on general principle, but we're adventures; that goes without saying.)" Houserules will not save you now; if your creatures have motivations, PCs can exploit them. The only way to prevent this is to declare that [i]every[/i] NPC with an exploitable ability cares more about not using their ability for the PCs gain than everything else; having this be true in an organic world is ludicrous. The problem isn't just that there exist rule mechanisms to turn NPCs into player resources; its that if PCs interact with NPCs, and the NPCs are complex characters who respond to a variety of different interactions, then the PCs will be able to build their own mechanism, without needing to use houseruleable-away effects. [/QUOTE]
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Why arbitrary monster abilities are a bad idea.
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