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General Tabletop Discussion
*Pathfinder & Starfinder
Why arbitrary monster abilities are a bad idea.
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<blockquote data-quote="Khaim" data-source="post: 4016836" data-attributes="member: 58754"><p>There's an assumption here that you're trying to hide. If PCs of level N face enemies that can do X, you claim that those PCs can't already do X.</p><p></p><p>If X is some combat-centric ability, like regenerating or firebreathing or whatnot, then this isn't much of a problem. Sure, the PCs might be able to steal X for a short time, but it will take a fair bit of effort on their part and only last a couple of battles. I fail to see how this is any different than going to the local town and recruiting 50 low-level bowmen to help you shoot down a dragon.</p><p></p><p>On the other hand, X might be some potent non-combat ability, like teleport, scrying, powerful illusions, etc. In this case, your argument relies on the fact that the NPCs can teleport before the PCs cane. But how much earlier is that? If PCs get teleport at 15th level, do you really think some 5th level monster has teleport at will? Does a 10th level monster have it? This is important. If the earliest you find a teleporting monster is 13th level, and the PCs manage to enslave it somehow, where is the problem? Sure, they're a few levels ahead of the power curve, but it's not like they're totally breaking the game.</p><p></p><p>And if 5th level PCs manage to get into the Feywild, I feel sorry for them. There's probably a good reason you're not supposed to go there until Paragon tier.</p></blockquote><p></p>
[QUOTE="Khaim, post: 4016836, member: 58754"] There's an assumption here that you're trying to hide. If PCs of level N face enemies that can do X, you claim that those PCs can't already do X. If X is some combat-centric ability, like regenerating or firebreathing or whatnot, then this isn't much of a problem. Sure, the PCs might be able to steal X for a short time, but it will take a fair bit of effort on their part and only last a couple of battles. I fail to see how this is any different than going to the local town and recruiting 50 low-level bowmen to help you shoot down a dragon. On the other hand, X might be some potent non-combat ability, like teleport, scrying, powerful illusions, etc. In this case, your argument relies on the fact that the NPCs can teleport before the PCs cane. But how much earlier is that? If PCs get teleport at 15th level, do you really think some 5th level monster has teleport at will? Does a 10th level monster have it? This is important. If the earliest you find a teleporting monster is 13th level, and the PCs manage to enslave it somehow, where is the problem? Sure, they're a few levels ahead of the power curve, but it's not like they're totally breaking the game. And if 5th level PCs manage to get into the Feywild, I feel sorry for them. There's probably a good reason you're not supposed to go there until Paragon tier. [/QUOTE]
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Why arbitrary monster abilities are a bad idea.
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