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General Tabletop Discussion
*Pathfinder & Starfinder
Why arbitrary monster abilities are a bad idea.
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<blockquote data-quote="nolifeking" data-source="post: 4016874" data-attributes="member: 59599"><p>Man, what an idea for a kick ass adventure lvl 7-10 ish. Your party, in the course of their last glorious adventure, befriends a Fey creature that takes them back and forth, helping them greatly a few times. One time, however, the creature takes them to the Feywild and just leaves them there. They now have to get to that city the becomes co-terminus once a year. Problem is, thats only a week away, and its a tough journey. </p><p></p><p>I could totally see an ammoral Fey creature doing that and thinking nothing of it, would make a very fun and unexpected adventure.</p><p></p><p>On topic, I see what the OP is saying, but I, like others, believe that there will be both mechanical restrictions for charm effects and such, and DM ability to control the situation. Monsters have motivations, sure, but they are not mindless servants of this motivation. </p><p></p><p>In the monster X Y and Z example, why would monsters Z trust them at all? Why would they not send a messanger to monster Y calling for a clandestine meeting where they both agree that the PC's are more concerned with killing both groups and set up an ambush that turns into a 3 way battle with the PC's trapped in the middle?</p><p></p><p>I guess I just try to see anything like that not as "how do I stop my PC's from breaking my plot" and more like "how can this become the new adventure?" As a PC, I love it when my actions meaningfully effect the world, and if the DM can make adventures or encounters on the fly based on my crazy plans (which I do love to craft and implement), so much the better.</p></blockquote><p></p>
[QUOTE="nolifeking, post: 4016874, member: 59599"] Man, what an idea for a kick ass adventure lvl 7-10 ish. Your party, in the course of their last glorious adventure, befriends a Fey creature that takes them back and forth, helping them greatly a few times. One time, however, the creature takes them to the Feywild and just leaves them there. They now have to get to that city the becomes co-terminus once a year. Problem is, thats only a week away, and its a tough journey. I could totally see an ammoral Fey creature doing that and thinking nothing of it, would make a very fun and unexpected adventure. On topic, I see what the OP is saying, but I, like others, believe that there will be both mechanical restrictions for charm effects and such, and DM ability to control the situation. Monsters have motivations, sure, but they are not mindless servants of this motivation. In the monster X Y and Z example, why would monsters Z trust them at all? Why would they not send a messanger to monster Y calling for a clandestine meeting where they both agree that the PC's are more concerned with killing both groups and set up an ambush that turns into a 3 way battle with the PC's trapped in the middle? I guess I just try to see anything like that not as "how do I stop my PC's from breaking my plot" and more like "how can this become the new adventure?" As a PC, I love it when my actions meaningfully effect the world, and if the DM can make adventures or encounters on the fly based on my crazy plans (which I do love to craft and implement), so much the better. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why arbitrary monster abilities are a bad idea.
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