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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why arbitrary monster abilities are a bad idea.
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<blockquote data-quote="rkanodia" data-source="post: 4017069" data-attributes="member: 11681"><p>Oh, I dunno, I imagine that the Ritual of Endless Night is going to take a lot of studying, and bargaining with devils, and trading with distant sages for translations of ancient languages. It's going to take a long time, and certainly someone is going to hear about it, and once word gets out, it's only a matter of time before someone tracks down the PC and tries to stop him, some kind of traveling... swordy-guy, who goes around defeating villains and protecting the innocent. What are those called again?</p><p></p><p>Bottom line: if it's a racial ability, the PC's just can't get it, and that's that. If it's a Ritual that does Really Bad Things To People Who Don't Deserve It, well D&D is a game about, what do you call them, oh, I just remembered - heroes. If you try to make it a game about villains, it may very well break (for instance, the ability to annihilate all the pig farmers in a 200 mile radius isn't really a useful option for a hero, but it's great for a villain) and I don't see that as a weakness of the system. If it's a Ritual for some kind of defensive or transport ability, tying it to a location is pretty much all you have to do. The whole 'sitting in your well defended lair waiting for hapless victims to stumble in' thing is also, pretty much, a villain thing.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 4017069, member: 11681"] Oh, I dunno, I imagine that the Ritual of Endless Night is going to take a lot of studying, and bargaining with devils, and trading with distant sages for translations of ancient languages. It's going to take a long time, and certainly someone is going to hear about it, and once word gets out, it's only a matter of time before someone tracks down the PC and tries to stop him, some kind of traveling... swordy-guy, who goes around defeating villains and protecting the innocent. What are those called again? Bottom line: if it's a racial ability, the PC's just can't get it, and that's that. If it's a Ritual that does Really Bad Things To People Who Don't Deserve It, well D&D is a game about, what do you call them, oh, I just remembered - heroes. If you try to make it a game about villains, it may very well break (for instance, the ability to annihilate all the pig farmers in a 200 mile radius isn't really a useful option for a hero, but it's great for a villain) and I don't see that as a weakness of the system. If it's a Ritual for some kind of defensive or transport ability, tying it to a location is pretty much all you have to do. The whole 'sitting in your well defended lair waiting for hapless victims to stumble in' thing is also, pretty much, a villain thing. [/QUOTE]
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Community
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Why arbitrary monster abilities are a bad idea.
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