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Why are 5E Giants Huge size?
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<blockquote data-quote="dave2008" data-source="post: 8258655" data-attributes="member: 83242"><p>UK, nice to see you posting again - welcome back! I came to this a little late so I will just briefly touch on a few subjects:</p><p></p><p><strong>Why are giants Huge size?</strong></p><ul> <li data-xf-list-type="ul">As noted by others, the mechanics of size (grapple, etc.) make them feel more "giant"</li> <li data-xf-list-type="ul">Longer reach (most Large creatures in 5e only have a 5 foot reach, giants have a 10' reach).</li> <li data-xf-list-type="ul">They are closer to how they are typically depicted in art</li> <li data-xf-list-type="ul">To differentiate them from smaller "giants:" ogres, trolls, etc.</li> </ul><p><strong>Why are giants "boring?"</strong></p><ul> <li data-xf-list-type="ul">As noted by others, many monsters in the 5e MM do not have a lot of interesting features. They are intended to be simple and die quickly. Heck I have a whole thread about making 5e monsters more interesting: <a href="https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8004360" target="_blank">5e Updates: Monstrous Compendium</a>, and there are lot of giants there (mostly by [USER=6801060]@Demetrios1453[/USER])</li> <li data-xf-list-type="ul">Later designs are more interesting, check out the Volo's Guide giants. I particularly like the Storm Giant Quintessent myself. (see below)</li> <li data-xf-list-type="ul">Despite your thought of not being able to have a lot of giants. I disagree and think they are generally designed to be a higher level version of orcs. High level PCs can wade through quite a few CR 5 Hill giants. So, the basic giants in the MM are supposed to be simple to run without tricky mechanics that slow a DM down if there are 5-10 of them.</li> </ul><p>Storm Giant Quintessent</p><p>[spoiler]</p><p>[ATTACH=full]136188[/ATTACH]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="dave2008, post: 8258655, member: 83242"] UK, nice to see you posting again - welcome back! I came to this a little late so I will just briefly touch on a few subjects: [B]Why are giants Huge size?[/B] [LIST] [*]As noted by others, the mechanics of size (grapple, etc.) make them feel more "giant" [*]Longer reach (most Large creatures in 5e only have a 5 foot reach, giants have a 10' reach). [*]They are closer to how they are typically depicted in art [*]To differentiate them from smaller "giants:" ogres, trolls, etc. [/LIST] [B]Why are giants "boring?"[/B] [LIST] [*]As noted by others, many monsters in the 5e MM do not have a lot of interesting features. They are intended to be simple and die quickly. Heck I have a whole thread about making 5e monsters more interesting: [URL='https://www.enworld.org/threads/5e-updates-monstrous-compendium.672508/post-8004360']5e Updates: Monstrous Compendium[/URL], and there are lot of giants there (mostly by [USER=6801060]@Demetrios1453[/USER]) [*]Later designs are more interesting, check out the Volo's Guide giants. I particularly like the Storm Giant Quintessent myself. (see below) [*]Despite your thought of not being able to have a lot of giants. I disagree and think they are generally designed to be a higher level version of orcs. High level PCs can wade through quite a few CR 5 Hill giants. So, the basic giants in the MM are supposed to be simple to run without tricky mechanics that slow a DM down if there are 5-10 of them. [/LIST] Storm Giant Quintessent [spoiler] [ATTACH type="full" alt="1619568740364.png"]136188[/ATTACH] [/spoiler] [/QUOTE]
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