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Why are 5E Giants Huge size?
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<blockquote data-quote="Urriak Uruk" data-source="post: 8259407" data-attributes="member: 7015558"><p>You're not supposed to fight them all at the same time. If you do, you die. It's not an easy module, and to challenge level 12 players there needs to be a lot of giants. In each encounter however, there are rarely any times with 5 giants, and when there are they are not as strong as normal Fire Giants (they have slightly lower stats and are called Fire Giant Servants).</p><p></p><p></p><p></p><p>The CR system isn't breaking down because of what the DMG says; there is a mismatch there because for some reason the DMG assumes when you make your own monsters, you give them loads of HP and they don't hit as hard (which is reversed for many MM monsters, which do a lot of damage but don't have much HP). This isn't tied to why the Easy/Medium/Hard/Deadly classifications just break down in higher levels of 5e. Regardless of the balance of HP/damage, at high levels PCs mop up Hard encounters easily and are only challenged by truly deadly challenges. I know this, because I've run high-level encounters; the designers of 5E clearly didn't test enough high-level games, or maybe there's been enough powercreep by now that the core rulebooks don't estimate it well.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8259407, member: 7015558"] You're not supposed to fight them all at the same time. If you do, you die. It's not an easy module, and to challenge level 12 players there needs to be a lot of giants. In each encounter however, there are rarely any times with 5 giants, and when there are they are not as strong as normal Fire Giants (they have slightly lower stats and are called Fire Giant Servants). The CR system isn't breaking down because of what the DMG says; there is a mismatch there because for some reason the DMG assumes when you make your own monsters, you give them loads of HP and they don't hit as hard (which is reversed for many MM monsters, which do a lot of damage but don't have much HP). This isn't tied to why the Easy/Medium/Hard/Deadly classifications just break down in higher levels of 5e. Regardless of the balance of HP/damage, at high levels PCs mop up Hard encounters easily and are only challenged by truly deadly challenges. I know this, because I've run high-level encounters; the designers of 5E clearly didn't test enough high-level games, or maybe there's been enough powercreep by now that the core rulebooks don't estimate it well. [/QUOTE]
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