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Why are 5E Giants Huge size?
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<blockquote data-quote="teitan" data-source="post: 8260162" data-attributes="member: 3457"><p>If my party tries to fight Balors at first party they’re stupid and that’s a great way, the whole comment here, to read into what I’m saying. I’m encouraging ROLE playing. You think you aren’t going to accidentally encounter something outside of you weight class? And the fact is the expectation from modern players is that the party will meet challenges equal to their level. Also if you read the RAW of even OD&D MOST of the time monsters aren’t attacking even on random reaction rolls. The game was also designed as a game of resource management and XP came from GP and overcoming encounters, not just killing everything in sight like a video game. Even in 5e they say XP should be awarded for resolving the encounter, not just for killing the monsters and taking their stuff. While the rule as designed is intended as a guideline the rule as practiced is anything but as evidenced in the plethora of videos on YouTube and arguments about “unbalanced encounters”. I say get out of here with that noise. If my story calls for an encounter with a Balor, it doesn’t mean it’s a combat encounter. It means it is a challenge to overcome and deal with. That your first reaction is to feel sorry for my players all the more shows you mischaracterized my intent and took an extreme approach to what I’m saying and now you’ve kneed yourself in the face you jerked so hard.</p></blockquote><p></p>
[QUOTE="teitan, post: 8260162, member: 3457"] If my party tries to fight Balors at first party they’re stupid and that’s a great way, the whole comment here, to read into what I’m saying. I’m encouraging ROLE playing. You think you aren’t going to accidentally encounter something outside of you weight class? And the fact is the expectation from modern players is that the party will meet challenges equal to their level. Also if you read the RAW of even OD&D MOST of the time monsters aren’t attacking even on random reaction rolls. The game was also designed as a game of resource management and XP came from GP and overcoming encounters, not just killing everything in sight like a video game. Even in 5e they say XP should be awarded for resolving the encounter, not just for killing the monsters and taking their stuff. While the rule as designed is intended as a guideline the rule as practiced is anything but as evidenced in the plethora of videos on YouTube and arguments about “unbalanced encounters”. I say get out of here with that noise. If my story calls for an encounter with a Balor, it doesn’t mean it’s a combat encounter. It means it is a challenge to overcome and deal with. That your first reaction is to feel sorry for my players all the more shows you mischaracterized my intent and took an extreme approach to what I’m saying and now you’ve kneed yourself in the face you jerked so hard. [/QUOTE]
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