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Why are 5E Giants Huge size?
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<blockquote data-quote="Upper_Krust" data-source="post: 8262222" data-attributes="member: 326"><p>Probably my fault going off topic.</p><p></p><p></p><p></p><p>Well I have changed my mind on the topic of whether they should be Huge or not. I agree now it was a good idea.</p><p></p><p></p><p></p><p>I don't recall saying anything along those lines. Can you find a quote?</p><p></p><p>I did say if you make the giants bigger then you should try and make them more (rather than less) interesting because bigger/more powerful creatures get used less often.</p><p></p><p></p><p></p><p>I don't recall saying they were too dangerous to fight. But I did point out that 5E fire giants were tougher than most other monsters (for their CR) and that taking on more than 5 was likely a TPK for a party of four 12th-level PCs...and in Against the Giants the Fire Giant Stronghold has 105 giants, while the likelihood of encountering 5+ at a time is very high you would think.</p><p></p><p></p><p></p><p>I think WotC lazily (as the maps attest to) converted over Against the Giants to 5E without thinking through the potential threat of 105 fire giants in a system with bounded accuracy. But I don't have the adventure so I am only going off the information other people post in this thread.</p><p></p><p></p><p></p><p>This thread convinced me, early into it, that giants should be Huge and I'm happy with that change WotC made. I still think 4E Giants are more interesting, but that's another matter entirely.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>That's a fair point.</p><p></p><p></p><p></p><p>I no longer think they should be large.</p><p></p><p>However, my initial reasoning as to why I didn't like the change from 4E to 5E giants was because they took away the (large) giant & (huge) titan dynamic (ie. Hill Giants & Earth Titans). 5E removed the titans and in so doing made the giants FAR less interesting. Of course the easy fix is to simply make the Titans Gargantuan in 5E - but that doesn't change the fact nothing like that exists in the 5E Monster Manual.</p><p></p><p>Additionally 4E usually had 2-3 giant types of the same giant that filled different roles (e.g. Fire Giant Icefist, etc.). They could easily get around this in 5E by having an extra mini-stat-block just for the attacks.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8262222, member: 326"] Probably my fault going off topic. Well I have changed my mind on the topic of whether they should be Huge or not. I agree now it was a good idea. I don't recall saying anything along those lines. Can you find a quote? I did say if you make the giants bigger then you should try and make them more (rather than less) interesting because bigger/more powerful creatures get used less often. I don't recall saying they were too dangerous to fight. But I did point out that 5E fire giants were tougher than most other monsters (for their CR) and that taking on more than 5 was likely a TPK for a party of four 12th-level PCs...and in Against the Giants the Fire Giant Stronghold has 105 giants, while the likelihood of encountering 5+ at a time is very high you would think. I think WotC lazily (as the maps attest to) converted over Against the Giants to 5E without thinking through the potential threat of 105 fire giants in a system with bounded accuracy. But I don't have the adventure so I am only going off the information other people post in this thread. This thread convinced me, early into it, that giants should be Huge and I'm happy with that change WotC made. I still think 4E Giants are more interesting, but that's another matter entirely. Agreed. That's a fair point. I no longer think they should be large. However, my initial reasoning as to why I didn't like the change from 4E to 5E giants was because they took away the (large) giant & (huge) titan dynamic (ie. Hill Giants & Earth Titans). 5E removed the titans and in so doing made the giants FAR less interesting. Of course the easy fix is to simply make the Titans Gargantuan in 5E - but that doesn't change the fact nothing like that exists in the 5E Monster Manual. Additionally 4E usually had 2-3 giant types of the same giant that filled different roles (e.g. Fire Giant Icefist, etc.). They could easily get around this in 5E by having an extra mini-stat-block just for the attacks. [/QUOTE]
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