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General Tabletop Discussion
*Dungeons & Dragons
Why Are Ability Scores Necessary?
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<blockquote data-quote="Ovinomancer" data-source="post: 8011095" data-attributes="member: 16814"><p>First, it's worth noting that the 5e rules do not have skill checks, they have ability check to which you can add a proficiency bonus if trained in an applicable skill and the GM approves. In other words, you don't make an athletics check, you make a STR check to which you add your proficiency bonus if trained in athletics.</p><p></p><p>That said, what you're proposing removes the general 1 of 6 choice the GM makes when adjudicating an action that is uncertain and exchanging it for a 1 of many more choice. This means the GM has a higher mental overhead in play. Further, the skill list as it stands is not very robust -- there's many action declarations that don't fit into a skill very well but still clearly belong to an attribute. So, this approach would probably mean expanding, and tracking, additional skills to paper over those gaps.</p><p></p><p>Finally, such a change would invalidate compatibility with published 5e products. A GM doing this would have to hack a lot of the material to align the systems. Monster stat blocks, for instance, all are based on abilities. </p><p></p><p>This is a huge amount of work just to make using the optional multiclass rules a bit more flexible. Why not, instead, approach it as removing the multi-class ability score requirements? If you ask me, they're a throwback to earlier rulesets and not well justified. Nothing breaks if you remove them.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8011095, member: 16814"] First, it's worth noting that the 5e rules do not have skill checks, they have ability check to which you can add a proficiency bonus if trained in an applicable skill and the GM approves. In other words, you don't make an athletics check, you make a STR check to which you add your proficiency bonus if trained in athletics. That said, what you're proposing removes the general 1 of 6 choice the GM makes when adjudicating an action that is uncertain and exchanging it for a 1 of many more choice. This means the GM has a higher mental overhead in play. Further, the skill list as it stands is not very robust -- there's many action declarations that don't fit into a skill very well but still clearly belong to an attribute. So, this approach would probably mean expanding, and tracking, additional skills to paper over those gaps. Finally, such a change would invalidate compatibility with published 5e products. A GM doing this would have to hack a lot of the material to align the systems. Monster stat blocks, for instance, all are based on abilities. This is a huge amount of work just to make using the optional multiclass rules a bit more flexible. Why not, instead, approach it as removing the multi-class ability score requirements? If you ask me, they're a throwback to earlier rulesets and not well justified. Nothing breaks if you remove them. [/QUOTE]
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Why Are Ability Scores Necessary?
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