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General Tabletop Discussion
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Why Are Ability Scores Necessary?
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<blockquote data-quote="Stormonu" data-source="post: 8011107" data-attributes="member: 52734"><p>It would be very interesting to build an RPG that is built off keywords, instead of static ability/skill blocks.</p><p></p><p>For example, imagine if this is what a "Fighter's" character sheet looked like</p><p></p><p>Muscular</p><p>Imposing</p><p>Swordplay </p><p>Athletic</p><p>Chain Mail</p><p>Longsword</p><p></p><p>The "Rogue"</p><p></p><p>Dexterous</p><p>Lockpicker</p><p>Backstabber</p><p>Stealthy</p><p>Blackened blade</p><p>Caltrops</p><p></p><p>The "Wizard"</p><p></p><p>Learned</p><p>Fire Mage</p><p>Secretive</p><p>Homonculus</p><p>Knife</p><p></p><p></p><p>Whenever you needed to make a roll, you might describe your action and the gamemaster would decide if one of your trait applies. Other times, you might want to declare your using a trait to accomplish something. If your trait applies, you roll with advantage or some bonus. If you lack a specific trait, you just roll. If a trait would be detrimental in some way, you roll with disadvantage or some penalty. The difficultly would be a target number assigned by the gamemaster.</p><p></p><p>Fighter: "Gary gets in the old man's face, grabs the geezer's shirt collar and shouts 'Where are the elves hiding?'"</p><p>Gamemaster: "Ok, your Muscular and Imposing traits come into play here, so roll with advantage. Your target is 8, since this guy is pretty old and feeble."</p><p></p><p>OR</p><p></p><p>Rogue: "I'm ducking down the alley. Can I get up to the balcony before the guards come by?"</p><p>Gamemaster: "Okay, you're Stealthy, but you don't have any particular skill climbing. Make a roll with advantage to remain unseen, but make a regular roll to climb the brick wall. You'll need a 12 on each since the guards are on patrol and you're pressed for time."</p><p></p><p>OR</p><p></p><p>Wizard: "I want to examine that strange bottle, is it some sort of potion?"</p><p>Gamemaster: Secretly notes that the potion is an ice-based spell, but the Wizard is Learned, so it cancels the negative influence of his Fire Mage trait. "Go ahead and make just a normal roll. You'll need a 15 to figure out what it is."</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8011107, member: 52734"] It would be very interesting to build an RPG that is built off keywords, instead of static ability/skill blocks. For example, imagine if this is what a "Fighter's" character sheet looked like Muscular Imposing Swordplay Athletic Chain Mail Longsword The "Rogue" Dexterous Lockpicker Backstabber Stealthy Blackened blade Caltrops The "Wizard" Learned Fire Mage Secretive Homonculus Knife Whenever you needed to make a roll, you might describe your action and the gamemaster would decide if one of your trait applies. Other times, you might want to declare your using a trait to accomplish something. If your trait applies, you roll with advantage or some bonus. If you lack a specific trait, you just roll. If a trait would be detrimental in some way, you roll with disadvantage or some penalty. The difficultly would be a target number assigned by the gamemaster. Fighter: "Gary gets in the old man's face, grabs the geezer's shirt collar and shouts 'Where are the elves hiding?'" Gamemaster: "Ok, your Muscular and Imposing traits come into play here, so roll with advantage. Your target is 8, since this guy is pretty old and feeble." OR Rogue: "I'm ducking down the alley. Can I get up to the balcony before the guards come by?" Gamemaster: "Okay, you're Stealthy, but you don't have any particular skill climbing. Make a roll with advantage to remain unseen, but make a regular roll to climb the brick wall. You'll need a 12 on each since the guards are on patrol and you're pressed for time." OR Wizard: "I want to examine that strange bottle, is it some sort of potion?" Gamemaster: Secretly notes that the potion is an ice-based spell, but the Wizard is Learned, so it cancels the negative influence of his Fire Mage trait. "Go ahead and make just a normal roll. You'll need a 15 to figure out what it is." [/QUOTE]
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