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General Tabletop Discussion
*Dungeons & Dragons
Why Are Ability Scores Necessary?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8011122" data-attributes="member: 6704184"><p>We don’t use the ability score requirements for multiclassing, and even if we did, they aren’t hard to reach. I tend to shoot for a 15 or 16 in a main stat for 5e characters, and even that is partly so I feel no pressure to ever take an ASI, and can just take a half-feat to round out a stat and then whatever other feats I want.</p><p></p><p>This is also, again, not about whatever motivation you seem to think it’s about. The issue frustrates me just as much as a DM as it does when I’m playing. It also is sometimes irritating when making a single classed character, that is just more rare.</p><p></p><p>As for the ability score point, I really can’t imagine why you think I need to be reminded of that? And I’ve never, ever, even once, seen a DM habitually call for ability checks without also mentioning a skill or other proficiency, so I don’t buy the idea that it would increase the cognitive workload for the DM.</p><p></p><p>I also have proposed several options, so it’s kinda odd to fixate only on one (total removal). Hell, the clearest example of a change I give in the OP was reducing the number of stats, so it’s kinda looking like you didn’t actually read the OP, or just ignored chunks of it.</p><p></p><p>lastly, compatibility would be entirely unchanged by most of the proposals I’ve made, including “no ability scores”, which is the proposal I’ve spent the least time on, but somehow the one you keep treating as if it’s the only one I’ve made.</p><p></p><p>Monsters don’t need the same stats as PCs, first of all. Second, with reduced stats (Body, Wits, Will / Body Toughness Mind / Body Heart Mind, etc) you just test whatever combined stat is appropriate. A strength save is a Body save, a Wisdom save is aWill save. Simple.</p><p></p><p>All weapon use is one stat, all Spellcasting and spell-like magical abilities is another, all toughness/health/resistance based checks are a third. Simple.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8011122, member: 6704184"] We don’t use the ability score requirements for multiclassing, and even if we did, they aren’t hard to reach. I tend to shoot for a 15 or 16 in a main stat for 5e characters, and even that is partly so I feel no pressure to ever take an ASI, and can just take a half-feat to round out a stat and then whatever other feats I want. This is also, again, not about whatever motivation you seem to think it’s about. The issue frustrates me just as much as a DM as it does when I’m playing. It also is sometimes irritating when making a single classed character, that is just more rare. As for the ability score point, I really can’t imagine why you think I need to be reminded of that? And I’ve never, ever, even once, seen a DM habitually call for ability checks without also mentioning a skill or other proficiency, so I don’t buy the idea that it would increase the cognitive workload for the DM. I also have proposed several options, so it’s kinda odd to fixate only on one (total removal). Hell, the clearest example of a change I give in the OP was reducing the number of stats, so it’s kinda looking like you didn’t actually read the OP, or just ignored chunks of it. lastly, compatibility would be entirely unchanged by most of the proposals I’ve made, including “no ability scores”, which is the proposal I’ve spent the least time on, but somehow the one you keep treating as if it’s the only one I’ve made. Monsters don’t need the same stats as PCs, first of all. Second, with reduced stats (Body, Wits, Will / Body Toughness Mind / Body Heart Mind, etc) you just test whatever combined stat is appropriate. A strength save is a Body save, a Wisdom save is aWill save. Simple. All weapon use is one stat, all Spellcasting and spell-like magical abilities is another, all toughness/health/resistance based checks are a third. Simple. [/QUOTE]
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