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Why Are Ability Scores Necessary?
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<blockquote data-quote="Dausuul" data-source="post: 8011163" data-attributes="member: 58197"><p>I deeply dislike ability scores. While pretending to enhance your character concept, instead they straitjacket it, and they add a lot of unnecessary math and introduce "trap options" for inexperienced players. They were a bad idea in 1E and they are a bad idea now, and the only reason they persist is their extreme sacred cowness.</p><p></p><p>I have taken a stab at eliminating ability scores from D&D. There is no systemic obstacle to it--nothing in the core game engine really requires ability scores. The problem is all the zillions of references to ability scores that have to be examined and removed. I concluded it wasn't worth the effort for me personally, but I'd be very interested if some enterprising third-party publisher made a 5E clone with ability scores excised.</p><p></p><p>The essence of my approach was to fold ability scores into proficiency. Instead of starting at +2 and going to +6, your proficiency bonus starts at +5 and goes to +9. When you would get an ASI, you can instead choose between a feat and +1 to your proficiency bonus; you can't increase your bonus more than twice this way. (This mimics the progression of starting with a 16 in your primary stat and increasing it up to 20.)</p><p></p><p>With this system, there are two ways to roll a d20: With proficiency or without. When you make an attack roll, if you are proficient with the weapon, you roll 1d20 + proficiency; otherwise it's a straight 1d20 roll. Likewise for skills. For saving throws, I would be inclined to go back to Fort/Ref/Will, which is simpler and avoids the nuisance of "major saves and minor saves."</p><p></p><p>But then there are all the little nuisances:</p><ul> <li data-xf-list-type="ul">You need a weapon damage modifier to replace the stat bonus. This might come from your class, perhaps. Or it could be built into the base damage of the weapon.</li> <li data-xf-list-type="ul">All classes will probably need a hit die boost, since they no longer have access to bonus hit points from Con.</li> <li data-xf-list-type="ul">Armor is currently designed so that high-Dex characters favor light armor and high-Str characters favor heavy armor. Obviously this does not work if Dex and Str don't exist, so you'd need another way to calculate AC.</li> <li data-xf-list-type="ul">Expertise is now way better. The easy solution is to cut it in half: Expertise adds 50% of your proficiency bonus instead of 100%.</li> <li data-xf-list-type="ul">What do you do with feats that grant +1 to an ability score?</li> <li data-xf-list-type="ul">All the gazillions of class and subclass abilities that refer to ability scores have to be replaced.</li> <li data-xf-list-type="ul">Calculating encumbrance.</li> <li data-xf-list-type="ul">Etc.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 8011163, member: 58197"] I deeply dislike ability scores. While pretending to enhance your character concept, instead they straitjacket it, and they add a lot of unnecessary math and introduce "trap options" for inexperienced players. They were a bad idea in 1E and they are a bad idea now, and the only reason they persist is their extreme sacred cowness. I have taken a stab at eliminating ability scores from D&D. There is no systemic obstacle to it--nothing in the core game engine really requires ability scores. The problem is all the zillions of references to ability scores that have to be examined and removed. I concluded it wasn't worth the effort for me personally, but I'd be very interested if some enterprising third-party publisher made a 5E clone with ability scores excised. The essence of my approach was to fold ability scores into proficiency. Instead of starting at +2 and going to +6, your proficiency bonus starts at +5 and goes to +9. When you would get an ASI, you can instead choose between a feat and +1 to your proficiency bonus; you can't increase your bonus more than twice this way. (This mimics the progression of starting with a 16 in your primary stat and increasing it up to 20.) With this system, there are two ways to roll a d20: With proficiency or without. When you make an attack roll, if you are proficient with the weapon, you roll 1d20 + proficiency; otherwise it's a straight 1d20 roll. Likewise for skills. For saving throws, I would be inclined to go back to Fort/Ref/Will, which is simpler and avoids the nuisance of "major saves and minor saves." But then there are all the little nuisances: [LIST] [*]You need a weapon damage modifier to replace the stat bonus. This might come from your class, perhaps. Or it could be built into the base damage of the weapon. [*]All classes will probably need a hit die boost, since they no longer have access to bonus hit points from Con. [*]Armor is currently designed so that high-Dex characters favor light armor and high-Str characters favor heavy armor. Obviously this does not work if Dex and Str don't exist, so you'd need another way to calculate AC. [*]Expertise is now way better. The easy solution is to cut it in half: Expertise adds 50% of your proficiency bonus instead of 100%. [*]What do you do with feats that grant +1 to an ability score? [*]All the gazillions of class and subclass abilities that refer to ability scores have to be replaced. [*]Calculating encumbrance. [*]Etc. [/LIST] [/QUOTE]
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