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General Tabletop Discussion
*Dungeons & Dragons
Why Are Ability Scores Necessary?
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<blockquote data-quote="clearstream" data-source="post: 8019988" data-attributes="member: 71699"><p>I see them as reducing complexity, helping the learning curve, and improving balance.</p><p></p><p><strong>The learning curve is helped </strong>by clearly signalling to players what they are likely to be good at. I observe it as being the first thing that many players really understand - "<em>Oh, I have a high strength number, I guess my character is strong</em>" - and the associated mechanics on the whole deliver on that understanding.</p><p></p><p><strong>Balance is improved</strong> by first understanding what balance even is in a multiplayer game. Good balance is usually discussed in terms of ensuring multiple strategies are viable. Making different scores valuable in different ways leads to multiple viable strategies.</p><p></p><p><strong>Complexity is reduced</strong> because a small collection of variables contain and cohere parameters across a wide range of mechanics. The extreme alternative - containing the variables inside each mechanic - would be horribly complex. Not to mention really hard for new players to understand, as they could not conclude that because they are good at Dexterity-based things, they are good at Dexterity-based things: they'd have to read every mechanic individually.</p><p></p><p>D&D ability scores have survived decades and editions <em>because</em> they do a good job at low cost along those sorts of dimensions: they sustain better playability.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8019988, member: 71699"] I see them as reducing complexity, helping the learning curve, and improving balance. [B]The learning curve is helped [/B]by clearly signalling to players what they are likely to be good at. I observe it as being the first thing that many players really understand - "[I]Oh, I have a high strength number, I guess my character is strong[/I]" - and the associated mechanics on the whole deliver on that understanding. [B]Balance is improved[/B] by first understanding what balance even is in a multiplayer game. Good balance is usually discussed in terms of ensuring multiple strategies are viable. Making different scores valuable in different ways leads to multiple viable strategies. [B]Complexity is reduced[/B] because a small collection of variables contain and cohere parameters across a wide range of mechanics. The extreme alternative - containing the variables inside each mechanic - would be horribly complex. Not to mention really hard for new players to understand, as they could not conclude that because they are good at Dexterity-based things, they are good at Dexterity-based things: they'd have to read every mechanic individually. D&D ability scores have survived decades and editions [I]because[/I] they do a good job at low cost along those sorts of dimensions: they sustain better playability. [/QUOTE]
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Why Are Ability Scores Necessary?
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