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General Tabletop Discussion
*Pathfinder & Starfinder
Why are all the magic items so boring?
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<blockquote data-quote="Kichwas" data-source="post: 9589856" data-attributes="member: 891"><p>We all have our different preferences.</p><p></p><p>I'm just shy of saying I wouldn't play PF2E WITH free archetype.</p><p></p><p>Essentially the opposite perspective from yours. That's a different topic from this one though.</p><p></p><p>For any of these variants - including the bonus one that more or less replaces how magic items work - I suggest GMs first try them in a mid-level 'roughly 3 levels span' adventure rather than in an AP. Try them in something short enough that you're not stuck with a bad choice, and at mid level so they actually get tested in the range where it really counts. Saying 'we're using ABP' and then running Beginner Box is radically different from doing it in 'Prey For Death'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I let one of these variants into my AV game, and have been stuck with it because my players like it, but I deeply regret it. Enough so that as soon as I finish AV, I'm doing only short adventures for a while so I can test out what I want at my table in short bursts of content.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9589856, member: 891"] We all have our different preferences. I'm just shy of saying I wouldn't play PF2E WITH free archetype. Essentially the opposite perspective from yours. That's a different topic from this one though. For any of these variants - including the bonus one that more or less replaces how magic items work - I suggest GMs first try them in a mid-level 'roughly 3 levels span' adventure rather than in an AP. Try them in something short enough that you're not stuck with a bad choice, and at mid level so they actually get tested in the range where it really counts. Saying 'we're using ABP' and then running Beginner Box is radically different from doing it in 'Prey For Death'. ;) I let one of these variants into my AV game, and have been stuck with it because my players like it, but I deeply regret it. Enough so that as soon as I finish AV, I'm doing only short adventures for a while so I can test out what I want at my table in short bursts of content. [/QUOTE]
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Why are all the magic items so boring?
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