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General Tabletop Discussion
*Pathfinder & Starfinder
Why are all the magic items so boring?
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<blockquote data-quote="CommodoreKong" data-source="post: 9597461" data-attributes="member: 7040663"><p>Yeah having played PF2e for a few years now the magic item system needs an improvement. Automatic bonus progression should be baked into the default rules, since you have to buy the runes to actually stay competitive with the monsters at your level, especially for melee focused characters, meaning you need to save up for runes. </p><p></p><p>Properly runes and other magic items have fixed DCs meaning they very quickly become worthless with the way monster saving throws work. Why they don’t use your class DC (or spell DC if higher) I couldn’t say but that would be better. </p><p></p><p>And yeah in general most magic items feel pretty blah. I know the designers don’t want to break the math and I respect that but it feels like there could be some middle ground they could have found to make magic items a little more memorable and interesting.</p></blockquote><p></p>
[QUOTE="CommodoreKong, post: 9597461, member: 7040663"] Yeah having played PF2e for a few years now the magic item system needs an improvement. Automatic bonus progression should be baked into the default rules, since you have to buy the runes to actually stay competitive with the monsters at your level, especially for melee focused characters, meaning you need to save up for runes. Properly runes and other magic items have fixed DCs meaning they very quickly become worthless with the way monster saving throws work. Why they don’t use your class DC (or spell DC if higher) I couldn’t say but that would be better. And yeah in general most magic items feel pretty blah. I know the designers don’t want to break the math and I respect that but it feels like there could be some middle ground they could have found to make magic items a little more memorable and interesting. [/QUOTE]
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Why are all the magic items so boring?
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